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  1. #1
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Travesty View Post
    Funny, nowhere in that answer does he say "I think someone should be able to get someone to kill mobs for them and go from 1-20 without doing anything."
    Hes pretty much confirming hes ok with power leveling which is pretty much having somone kill mobs for me without doing anything.
    The way im going to help my friend be able to challenge content with me is by having him tag mobs and me killing them so he can gain exp. untill he is around my level. I have issues too.
    (0)

  2. #2
    Player
    Travesty's Avatar
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    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mindx3 View Post
    Hes pretty much confirming hes ok with power leveling which is pretty much having somone kill mobs for me without doing anything.
    That's absolutely 100% untrue lol. Hell, in FFXI powerleveling was generally just a mage outside the party tossing heals on the tank.

    I don't think the people who have a problem with what's going on now are necessarily completely anti-powerleveling. I know I'm not. But it should be limited at the very least. Level 50 mobs should not give full exp to a level 20 player when a level 50 in their party killed them. It makes no sense and no other MMO does it.
    (2)

  3. #3
    Player
    LeoDeSol's Avatar
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    Jul 2011
    Posts
    22
    Character
    Leo Desol
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mindx3 View Post
    Hes pretty much confirming hes ok with power leveling which is pretty much having somone kill mobs for me without doing anything.
    The way im going to help my friend be able to challenge content with me is by having him tag mobs and me killing them so he can gain exp. untill he is around my level. I have issues too.
    He said this just before 1.19 was released and if the patch notes are to be believed, it looks like lower level players should get level appropriate XP for these kills with a cap on bonus for the monster being higher than them. YES, power leveling would still be possible, but for a 50 to power level a 25, each kill, even a level 50 monster kill, would only net the level 25 an amount of experience similar to what that level 25 might get on his own killing a even match 25 mob, plus a little bonus for chains and it being higher than him, with a cap on the XP. Meaning, the level 50 would still have to kill a similar number of monsters as the 25 would have to kill on his own to level. Is it power leveling? Yes. Can the 50 kill more monsters and faster than the 25 could on his own? Yes. Hence the question being asked of Yoshi in the first place. But could someone pull 10 level 45+ mobs, AoE them down, and instantly ding a lower level? NO. The lower level would get more experience than normal, but it would still take a lot longer than the PLing going on now, and would be virtually worthless by the mid 20s to lower 30s. Most higher levels would tire of it long before getting someone close 40 and certainly would not do it regularly for multiple people. In a way, it would be much similar to power level in FFXI. It would speed things up, make them easier, but be a drain on the higher level and not a super benefit versus a balanced group anyway.
    (2)

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mindx3 View Post
    Q: After the claiming system change in patch 1.19, I'm afraid everyone will be power leveling each other. What do you think of this?
    A: It depends on what you consider power leveling. I just want to make sure friends are able to help each other if they want to challenge content together.

    Yoshi-P has issues...
    Yes yoshi-p does have issue if he thinks helping someone get 1-30+ without doing noting is good way to play then he out of his mind. issue is ppl going to get 50 mad quick then they going to get bored that there noting to do later on.

    For that ffxiv should give you a free 50 just for buying the game if that how thing going to be. Before ppl was /sh for party having fun meeting new players and such. Now we back before that where no one care about party and solo with a powerlevel -.-
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    LeoDeSol's Avatar
    Join Date
    Jul 2011
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    22
    Character
    Leo Desol
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mindx3 View Post
    Q: After the claiming system change in patch 1.19, I'm afraid everyone will be power leveling each other. What do you think of this?
    A: It depends on what you consider power leveling. I just want to make sure friends are able to help each other if they want to challenge content together.

    Yoshi-P has issues...

    As I mentioned in my post a few post up. I think the intention was that friends could help each other on things and each get a appropriate reward in XP based on each respective players level. Yes, a 50 could team with a 25 and kill level 50 things for the level 25 all day long, but the level 25 would only get the XP plus some chain bonus that a level 25 would get and there would be a cap on the bonus for killing a higher level. The 50 would get his XP as well. Win win, power level possible? absolutely, but not nearly what it is now. Now that 25 is getting a much higher XP level, the calculation mentioned in the patch notes is clearly not working and taking his lower level into account and/or the cap mentioned in the notes is clearly not working....
    (0)

  6. #6
    Player
    LeoDeSol's Avatar
    Join Date
    Jul 2011
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    22
    Character
    Leo Desol
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    [dev1132] Several adjustments have been made to overall experience point rewards and the current party bonus algorithm.

    The following are used to calculate experience point rewards:

    Level-based EXP
    The general rule for calculating experience point awards is to divide the amount of experience needed to level up by the number of encounters the current level* is intended to last. The amount of EXP yielded increases proportional to character level.
    * The level used in this calculation is either the player's or the enemy's, whichever is lower.
    Difference Between Player and Enemy Levels
    Higher level enemies will yield more EXP, while lower level enemies will yield less. This revision will not greatly affect the amount of EXP obtainable. However, a cap will be imposed upon the bonus awarded to players for defeating higher level enemies.

    Party Size
    Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking.
    Enemy Type
    As the variance in strength between enemies has been reduced (see below), enemy type will not influence EXP yield.
    * The exception to the above is those enemies deemed extremely weak or strong.
    Link Bonus (see below)
    Experience point bonuses are now rewarded for defeating enemies which appear together with the initial target.
    EXP Chain (see below)
    Defeating enemies in quick succession will now earn players experience point bonuses.
    Guardian's Aspect
    Invoking Guardian's Aspect when activating a levequest will grant players an experience point bonus upon quest completion.
    Gear
    There are several pieces of low-level gear which grant their wearers experience point bonuses.

    It does not matter if you support or do not support power leveling like this, or if you think it will or will not hurt the game.

    Based on the patch notes, this is clearly broken. There is suppose to be a cap on experience granted for defeating higher level enemies from you. As part of this calculation, the total XP amount you get is suppose to be based on either the enemy level or your level, whichever is lower. The basic of this is that if a level 40 player kills a level 40 monster, he gets more XP because of the curve (see first bullet in patch notes above XP needed to level devided by the number of total encounters the devs feel that level should last). If a level 20 where to somehow kill that same level 40 mob solo, they would get the XP award for Level 20 based on the curve, not level 40 because they are lower level than the mob, however, higher levels do give more (as stated above) with a cap (also stated above). Meaning, killing level 40 is better XP than killing that even match level 20, but your general XP reward is based on being level 20. Killing that same level 40 mob 10 levels later will likely net you much more than it did when you took it out at 20.

    There is clearly a error in the system right now in that the lower level members in these PL parties are getting the higher end of the curve based on the higher level members. Basically, what the patch notes say is suppose to happen, is not happening and this is broken and unintentional, plain and simple.

    If my impressions of what SEs intentions where with the change quoted above are correct, the idea was that a level 48 and a level 36 could have played together like we all wanted, but it would have been balanced. If tha level 36 and 48 duo killed a level 50, the level 48 would have gotten more XP than the 36, but what the level 36 gained in XP would be semi-proportional to what the level 48 gets in terms of XP needed to level.

    It will be a cool and novel idea to balance IMO, once it is fixed. Most games inflict such severe penaties on XP for either the high or low level player, you need to be close to make it worth while to XP together at all. If the patch where working as intended, players could level with friends much more freely and each get a balanced and proportional benefit out of it if they pick the proper targets. Not too high that the level 36 cant contribute and is leaching, but not too low that the 48 gets zip out of it.

    Even if you do not interpret this patch note the same as I do. It is clear they state there is suppose to be a cap on XP gained for beating a higher level monster. It is also clear that people are getting more XP for a monster in group with a higher level than they would if they soloed and hit that said cap. This can be tested by fighting something 12-15 above you with some out of party healing, potions, whatever it takes, then have someone higher level join with you and kill something that same level again....

    Right, wrong, big consequences, small consequences, no consequences, it matters not at all. This is unintentional. Maybe SE will fix it, maybe not, maybe they will roll back people, maybe not. It is a bug, leveling this way could probably be considered a exploit by most common uses of that word in MMORPGs.

    SE has a lot of issues with FFXIV, but they clear do not intend for people to level this fast, and even the 1.19 patch notes confirmed this. If they truly intended it, they would not have tried to put a cap on XP for killing higher level monsters at all.
    (5)
    Last edited by LeoDeSol; 10-07-2011 at 07:40 AM.

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I do hope we hear from the devs on this matter soon, I think leveling needs to slow down not speed up!
    (5)

  8. #8
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    I know that this entire situation is a whirlwind, and I am empathetic to the dev team. But I sure hope a rep graces us with their presence at some point, here.
    (4)

  9. #9
    Player
    LeoDeSol's Avatar
    Join Date
    Jul 2011
    Posts
    22
    Character
    Leo Desol
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Issac View Post
    I know that this entire situation is a whirlwind, and I am empathetic to the dev team. But I sure hope a rep graces us with their presence at some point, here.
    Agreed. One way or another, a simple response of some sort is needed. If it is unintentional, which all common MMORPG experience point (especially Dqaure-Enix MMORGP) logic points too.. A simple dev post stating it is unintentional and being worked on would go a long way toward making people think twice about doing it. I like to hope so anyway. If it is intentional... well, free or not, I don't really want to level this way or play a game where everyone can level this way. I have a max level Rift character and get bored of that game partially because it is so easy to hit cap and is just about gear, rep, and PVP rank gated content and timesinks.

    This is just my opinion, but if this is not fixed soon, I think many more people will leave. They will either be bored at 50, where before they where at least having fun trying to get there, or they will be pissed at everyone else doing this. People leveling crafts with the craft changes will be hurt too, as the only heavily in demand gear and items will be for level 40 plus making the only way to level slowly while breaking even will be to farm your own mats and crystals since you wont be able to make much that players need until 40+ in a craft.
    (1)

  10. #10
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    You know, I haven't even thought of this until I saw a group of RMTs already exploiting this. Yeah, let's make it easier for them.
    (1)

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