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  1. #1
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mindx3 View Post
    Thank god people took the time to lvl alot of crafting classes on my server and your worrys would be valid if this were a brand new game, but its not, there are a ton of crafters out there max lvl. Low lvl everything becomes useless eventually. Not everyone will have the luxory of a plvl 100% of the time so its still not completely useless. Hopefully this brings down prices of low lvl gear as well.
    So you're planning on the game population to stay the same then? No big influx of players at ps3 release, or before then, which is ultimately the sole reason SE is even investing time in making changes to the game? No new servers? Because if the population increases, your points aren't valid.

    I'm sure SE is happy with that prediction.
    (3)

  2. #2
    Player
    Join Date
    Aug 2011
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    Grid
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    982
    I think these people are suffering from Doom Syndrome..
    (3)

  3. #3
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by RemVye View Post
    I think these people are suffering from Doom Syndrome..
    Like I said. Various threads popping up with nay sayers bashing 1.19.

    The patch is very well designed. I login on Lindblum and ppl are having fun.

    Server population has increased.
    Enemies and strangers are helping each other clear strongholds.
    Players are experiencing FFXIV for the first time and shouting they love it.
    Cities other than Ul'Dah are well populated.
    ...the list goes on.

    Some say FFXIV is a bit harder now. Some disagree. However, the larger majority are too busy experiencing this great patch to get on these LOLficial forums and listen to a paid group of angry cultists defame the game.
    (1)

  4. #4
    Player
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    Aug 2011
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    Quote Originally Posted by AreeyaJaidee View Post
    Like I said. Various threads popping up with nay sayers bashing 1.19.

    The patch is very well designed. I login on Lindblum and ppl are having fun.

    Server population has increased.
    Enemies and strangers are helping each other clear strongholds.
    Players are experiencing FFXIV for the first time and shouting they love it.
    Cities other than Ul'Dah are well populated.
    ...the list goes on.

    Some say FFXIV is a bit harder now. Some disagree. However, the larger majority are too busy experiencing this great patch to get on these LOLficial forums and listen to a paid group of angry cultists defame the game.

    Want to trade power leveling with me see you on Lindblum! (After work !_! )
    (0)

  5. #5
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Senprum View Post
    What?

    I have found all my LS members doing Powerleveling to be 30-40 with all classes. I have found in the main cities people shouting for Powerleveling Parties instiead of Parties to do things together (like it was pre-1.19).

    What's too much exp for me? A way to leveling 3-5 faster than WoW, considering that WoW it's too easy for a lot of people.

    And, what's is the point of the economy? I haven't said anything about that. I just said the content pre-50 is pointless. Why instances of level 15 and 25? Why all the sidequests? Why reforming levequest system? Why are you going to level up "normally" if you can powerlevel?

    New players can't do parties with other people of their level because everyone prefer powerleveling. So new players need high-level friends to level up well in the game right now.

    Do you really think it's ok?
    Yes I think freedom of choice is ok. If players want to lvl slow they will. If they want to quest at lvl 15 or 25 then let them.

    The producer, Yoshi, has stated he thinks the same.

    So we need an Emergency Patch because less than a few ppl want to takE away other players freedoms?

    Dont hold your breathe: The English en masse didnt want settlers of a new world to unify under their own government. Guess what? America's still here.

    P.S. You still failed to factually prove anything.
    (1)

  6. #6
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Travesty View Post
    Here's one small example of how it can destroy the game: crafting classes can't advance anywhere close to as fast. The entire crafting comunity will lag HUGELY behind the combat classes if the current setup remains, which will contribute significantly to destroying the economy. For one, lower level gear will become almost completely useless

    If you can reach the cap in 8 hours, what is even the point of having a vast open world if you can just be powerleveled through the game at warp speed in basically one spot? You're never going to explore any area with lower level content.

    What is the point of even having any sub-level-50 gear of any significance in the game?

    What is the point of having NM's in the game below level 50?

    What is the point in having level 25 raids?

    The entire point of view that people who think this is OK are coming from is absurd, and does not fit this game whatsoever. Reaching the cap as quickly as people now can WILL hurt it, no debate. It's just the logical conclusion and arguing that it's ok is ridiculous.

    And the argument that now there are just "different options" for people that don't want to grind is extremely shortsighted. If this quick option exists, too many people will use it for the alternative to survive in any meaningful capacity. If the option for easy exists, very few people choose hard, for a multitude of reasons, even if they were people who would have preferred a less-easy route.
    This is all speculation, not proof. Still only opinionated ranting.

    Yoshi's design supports freedom of choice. Check his letters he states as such.
    (1)

  7. #7
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    This is all speculation, not proof. Still only opinionated ranting.

    Yoshi's design supports freedom of choice. Check his letters he states as such.
    No, it's not opinionated ranting. It's the logical assessment of what will happen. If the the crafting community and the combat community they need to purchase their goods advance at wildly different rates, the economy will be screwed, period. If people are just leap-frogging all the lower levels, the lower level content will fall by the wayside, period.

    Just because his design represents freedom of choice doesn't mean it's not inherently flawed or executed poorly.
    (2)

  8. #8
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    MMOs are non linear content rich media. The order in which that medias content is experienced is unique in comparison to a offline game with more strict progression limitations.

    FFXIV is a persistent world full of possibilities with intertwining mechanics far more complex than the exterior appearance it reflects.

    Developers have the final "best interest" say because they better understand these complexities and limitations than the average player.

    You can sit at your desk/laptop/phone and try your best to oppress the future of other players. However, Yoshi did all this for a reason.

    You seriously think, with the game devs doing better than previously, that 1 man organizing 100+ japanese ppl in a orchestrated effort to save a corporate multimillion dollar project sat there looking over all the data of those 100+ pplz combined efforts and after scrutinizing it said to himself: "hmmm FFXIV needs to fail... Let me purposefully change the game for the worst. Muahahaha! *evil laughter*"

    Thats your ideal logic?

    Let Yoshi do his job and if it bothers you, exercise your freedom to go play another game.
    (0)

  9. #9
    Player
    Travesty's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Travesty Eidolon
    World
    Coeurl
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AreeyaJaidee View Post
    MMOs are non linear content rich media. The order in which that medias content is experienced is unique in comparison to a offline game with more strict progression limitations.

    FFXIV is a persistent world full of possibilities with intertwining mechanics far more complex than the exterior appearance it reflects.

    Developers have the final "best interest" say because they better understand these complexities and limitations than the average player.

    You can sit at your desk/laptop/phone and try your best to oppress the future of other players. However, Yoshi did all this for a reason.

    You seriously think, with the game devs doing better than previously, that 1 man organizing 100+ japanese ppl in a orchestrated effort to save a corporate multimillion dollar project sat there looking over all the data of those 100+ pplz combined efforts and after scrutinizing it said to himself: "hmmm FFXIV needs to fail... Let me purposefully change the game for the worst. Muahahaha! *evil laughter*"

    Thats your ideal logic?

    Let Yoshi do his job and if it bothers you, exercise your freedom to go play another game.
    How quickly people forget the condition this game was launched in. And how quickly they forget that players in the beta CONSTANTLY told the devs about problems that ultimately proved to be completely true, and have since been fixed, many in ways that those players were suggesting.

    Developers are frequently wrong. They also frequently make adjustments based on player feedback, so your reasoning is completely flawed.
    (2)

  10. #10
    Player
    Senprum's Avatar
    Join Date
    Jun 2011
    Posts
    14
    Character
    Senprum Silvaan
    World
    Moogle
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    MMOs are non linear content rich media. The order in which that medias content is experienced is unique in comparison to a offline game with more strict progression limitations.

    FFXIV is a persistent world full of possibilities with intertwining mechanics far more complex than the exterior appearance it reflects.

    Developers have the final "best interest" say because they better understand these complexities and limitations than the average player.

    You can sit at your desk/laptop/phone and try your best to oppress the future of other players. However, Yoshi did all this for a reason.

    You seriously think, with the game devs doing better than previously, that 1 man organizing 100+ japanese ppl in a orchestrated effort to save a corporate multimillion dollar project sat there looking over all the data of those 100+ pplz combined efforts and after scrutinizing it said to himself: "hmmm FFXIV needs to fail... Let me purposefully change the game for the worst. Muahahaha! *evil laughter*"

    Thats your ideal logic?

    Let Yoshi do his job and if it bothers you, exercise your freedom to go play another game.
    Nobody is perfect and everyone can make mistakes. Remember that they were wrong in the release and they can do things that makes the game worst, not only better and better.

    I was very happy for EVERYTHING. I was in love with this patch. But I can't accept this situation. It has no sense, I don't know why my opinion isn't correct and yours yes.
    (0)

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