I think they should! It is just a dream but I figured for the fun of it why not have a discussion. What's everyone's thoughts?![]()
I think they should! It is just a dream but I figured for the fun of it why not have a discussion. What's everyone's thoughts?![]()
I love my drk tank, so no, thanks.
Na, I like the class as a tank role as its like the other side of the coin for PLD. The thing what people was posting about was how DRK should have been a DPS due to it's big sword although you can say that about any class beining a different role, DRG beining a Tank class because it has heavy armour on, War beining a DPS class, peeps think if your a tank class your weapon needs to be a stick or something <.<
Last edited by Martin_Arcainess; 08-24-2015 at 05:16 PM.
Final Fantasy Eleven was three games ago and has not yet gotten the spinoff-itis treatment that thirteen was given. This is Final Fantasy Fourteen: Heavensward, a game in the Final Fantasy series as designed by a largely different team from the last MMO, and much better for it by popular consensus.
If you desire confirmation of this, do please try and tank A2S as a Ninja.
Asking this in the tank section of the OF was probably a bad idea. All you're going to get is "No"s, I'm afraid.
It's already a tank... And it's pretty fun as a tank.
If you want it to be a dps, it would have to either trade out its defensive CDs for dual-role ones (consumable either by dpsing or tanking, aiding only one role at a time, or fulfilling both functions at once - the MT dream) or something completely different (costs --->).
Needless to say the same would then have to be true for each tanking class, either requiring the process to be repeated for Paladin and Warrior or for a dps job to be attached to each class.
And then the gearing options would have to be different, so that a "job-formerly-known-as-tank" doesn't enter combat as simultaneously both a dps and a tank (that much can still be worked around, technically, via CD and ramp-up design, but more importantly--), and so dmg/miti-ps aren't gearing two roles at once. You'd also likely then need two AF sets, even if identical in appearance, leaving the acquirer to wonder why he didn't just get a traditional dps alt, so that those art resources aren't wasted and i200-210 options are still given.
I mean, if it works, why not. But also why? When that's answerable, and the answer makes sense to a team like the one responsible for XIV, jobs make become more fluidly thematic than (trinity) role-niched. Until then, though, why fundamentally swap what already works without any surrounding impact or precedence?
As a pipedream though, I'm right with you. As long as it also still has the option of being a tank.
Last edited by Shurrikhan; 08-24-2015 at 06:09 PM.
I enjoy and prefer it as a tank.
I however don't prefer it as the terribly homogenized cliche tank it is right now. We are literally butthurt Paladins who got rejected for being terrible at mitigation, so we went to the dark side out of spite. Only we also kind of want to be a Warrior, so we lug around a massive sword and do decent damage for all of 2 minutes, which is only thanks to high potency attacks and a bunch of oGCD abilities (Not much creativity there), and then we're left without TP.
We have no gimmick, no mechanic to call our own, nothing. Could argue Dark Arts is our gimmick, but it's really just a poorly done lockout with an unlock price of 20% of our MP, just to use the Dark Arts benefits of 3 abilities that we NEED in order to even be efficient. Ontop of that, it has a fairly high skill ceiling but with no pay off for reaching the top.
I love the class and plan to stick it out, but at this rate, I'd prefer Dark Knight as a DPS instead of a tank with no real identity in terms of what it should be doing. Our thing was suppose to be magic tanking, yet just to tank magic the way we currently do, which is still outshined even by Paladins (At least magical tank busters, but likely A4 pure magic damage as well if the group takes a Monk), we wind up lacking incredibly heavily in the physical mitigation department.
According to SE's recent statistics, Drk is the least played tank(Surprising, isn't it?). Once we get some physical tank busters, we're likely going to become even less common because we can not mitigate them. As someone else explained in another post I read somewhere I don't feel like digging up right now, we're only relevant because content is allowing it. That and with SE directly calling us a magic tank while 2 of 4 floors of the end game raid use magic tank busters, people flock to the mindset that Drk must just be good at dealing with magic! Throw Reprisal in on top of that and you have an entire false image of what Dark Knight really is embedded into your head, but with nothing to show for it other than "Well SE said so, so it must be true!". Tanks need to be balanced against each other before anything (Which includes far more than just the damage they can do because they're tanks, not DPS). Then content should be balanced against them. They didn't seem to do that however in anything but our damage.
And as far as design, we should have been absorption/blood leech tanks. Strong in self healing. Main tank mechanic revolves around gathering darkness through abilities/attacks and using it as an absorption shield similar to an extension of our own health (Think WoW Blood DK's blood shield mechanic during WotLK, only ours is the Darkness within us that we feed to keep going). Makes use of CD's that boost that shield, makes it grow faster, whatever. Other CD's such as ones that can nullify a large portion of incoming damage and then redistribute it to yourself as a DoT over a time frame. And then other things in general really that SE could think up, they're creative enough. Now sure this is just my opinion on the way they should be, but literally I'd be happy with anything that is not what they are right now.
tl;dr: I prefer and want Drk as a tank, but not the tank it currently is. It has no identity other than to look cool, and do more MT damage than Paladin.
Last edited by Ditto; 08-24-2015 at 07:47 PM.
No thanks. DRK is fine as tank.
Warriors too?
Jokes aside, if we're all weak DPS that fall over to a mere fart from our enemies we won't be getting anywhere beyond Brayflox's Longstop!
Whats so great about fighting an enemy from behind anyways? (dirty ninjas!) Real manly classes fight them from the front like manly (wo)men!
DOES THIS LOOK LIKE A COWARD TO YOU?
I'm happy with how it is. Yeah it needs a few adjustments, it doesn't need an entire rework.
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