Quote Originally Posted by Sandpark View Post
Only relevant example I saw you list was mining areas. I guess mining is comparable on scale for building a frigging huge airship, flying off with friends to amazing destinations in the sky? The smaller scale it is, the easier to do it due to lack of risk.
Gameplay-related elements in WS housing:
- plugs for the three gathering professions
- farm plug to plant seeds and grow plants (everyone can harvest these)
- "challenge FABkits", which are premade set-ups that you can plop down and interact with to complete various kinds of challenges
- "expedition FABkits", which are premade set-ups containing mini-instances that scale with how many people enter. These are awesome, contain cool decor and dyes as rewards, and are a good way for lowbies to farm renown (a currency you get for doing group content that lets you buy a variety of things like costumes, dyes, decor, bags, pets, flasks, and runes).
- zone-based FABkits that, in addition to being designed in the theme of the various zones, also contain portals to the appropriate zone
- different housing items grant various rested XP buffs, which is relevant in WS even at level cap, as XP turns into Elder Gems (an endgame currency) and past the EG cap, XP converts directly to gold
- buff board that lets you pick between increased rewards in questing/hunting, group PvE, or PvP content for a 24h buff

I may have forgotten something.

Basically, FFXIV's housing is not unique. FFXIV's housing is actually subpar. Horrendously subpar.