Results -9 to 0 of 96

Threaded View

  1. #17
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Preypacer View Post
    *SNIP*
    In a nutshell: FFXIV's housing system was poorly designed, poorly implemented and is far far too restrictive and limited in its current form. The band-aids they are applying to "remedy it" are not what it needs. In my opinion, it needs a complete overhaul, from the ground-up.
    Well, I'm not certain, but I have a suspicion that some or all of the housing system in those games operates at the client or peer to peer level rather than running entirely on the server side. FFXIV has adopted the much more server centric architecture as a countermeasure to cheating. Games that use more client side processing or peer to peer networking are open to cheating, even on the consoles.

    Yes the housing system has many problems, yes we need them fixed, but, when comparing alternatives and trying to pull from those alternatives possible modifications or additions to the FFXIV housing system, we all have to be careful to remember that whatever is implemented will be done on the server side. The key point being that the load imposed by housing is real and no matter how much hand waving and assuming people indulge in; the truth is that there are real limits imposed by operating server side. Those limits exist both in terms of what a given server can handle, and also in terms of the bandwidth between the server and client (and/or the cummulative bandwidth inbound and outbound from the server itself).

    In other words, consider the load on the servers of any changes to the housing system and try not to scoff at the concept of server load being an issue.
    (1)
    Last edited by Kosmos992k; 08-26-2015 at 03:26 AM.