All I see from the example people throwing off are, if I want better housing feature, the trade of is to having shite graphics. Which I don't want.
I don't have house now, even though I crave for one. Do I want to trade of Mist/Lavender/Goblet housing plot with barren housing from vanguard Just so I can get one ? Hell No.
Besides, MMORPG, 20 years ? lol
Who said anything about having 'shite graphics'?
Who said anything about a 'trade-off'?
The graphics of those games is based on their age/tech and/or their particular art style (which you may or may not like). Older games are going to have older looking, less impressive graphics (by modern standards).
Regardless, none of that has anything to do with the underlying housing systems themselves, which is what we're talking about here.
And anyway, why would you assume they couldn't pull off something better, more versatile and more accessible than what we have now, without sacrificing graphics quality? Do you have that little faith in SE to accomplish such a thing? Tsk tsk.
Last edited by Preypacer; 08-25-2015 at 10:53 AM.
Yes, 20 years.All I see from the example people throwing off are, if I want better housing feature, the trade of is to having shite graphics. Which I don't want.
I don't have house now, even though I crave for one. Do I want to trade of Mist/Lavender/Goblet housing plot with barren housing from vanguard Just so I can get one ? Hell No.
Besides, MMORPG, 20 years ? lol
And you realize that a) Everyone's taste in graphics is different, b) there are people out there that think FFXIV looks like shit, and c) graphics don't matter to some people, right?
https://en.wikipedia.org/wiki/Ultima_Online September 24, 1997 original release date
and the very first MMORPG: http://www.meridian59.com/
December 15, 1995
One of the reasons that game communities do *not* want fully fleshed out guild housing, etc, is because the towns end up empty.One of the biggest deterrents to housing is that there is no communal space to entice players to stay there instead of in a town.
Some neighborhoods are also healthier than others, although that has more to do with the player community wanting a place of their own and putting in the effort to build that socialization.
For example, my FC maintains a fairly friendly relationship with our neighboring FCs and our crafters were often chatting with each other next to the marketboard. That's changed a little thanks in part to the airship workshop and forcing everyone in to an instanced room now, but it is an argument against instancing.
Instead, I'd really like to see giving people with a house the chance to really enhance the public works in their neighborhoods. Let them invite NPCs from Rowena trading company to sell tomestone gear and crafting mats to the public. Maybe a customized park players can add. Of course, there's no profit from this, but it lets players turn the residential areas in to a customized community instead of a showcase.
You *need* to have a reason for people to be in the cities rather than than inside houses. Typically guild oriented housing does this more so than private housing, but there are exceptions.
EQ2 wasn't so bad until they added guild halls. Now everyone just hangs out int he guild halls with all the vendors, the broker(market board), banker, teleporters, etc all there.
WoW doesn't have guild housing, but instead they added personal garrisons that act as your base of operations for this expansion. It's so tightly drilled into the quest experience you can't ignore it.... and it's turned the landscape into a dead zone.
Last edited by Nadirah; 08-25-2015 at 01:13 PM.
Those are some fun and interesting case studies.
Anyway, I did suggest those features as public works, and not as private. I envisioned those npcs being in the plazas and marketboards of the residential areas and not stuck in the FC houses. Sorry, I forgot to explicitly mention that those npcs would be public or where they'd be placed, but there you go. The goal is to turn the neighborhoods themselves in to hubs for players to congregate and socialize. It's a way to at least make a devoted server for the wards worth more than it is currently.
They should have never shoved personal housing in with FC housing. They were supposed to be separate and Square Enix went back on their word.
I would suggest having neighborhoods for FC's only, and other neighborhoods for single players. This might leave the solo neighborhoods empty, but people barely use them now. They could also make instanced houses with a yard. Also, have the option of having something like the inn rooms for players who only care about decorating the interior.
For stuff like chocobo's, make training and such available from the chocobo trainers in bentbranch. Pay a fee and they board your chocobo (like how you board horses in rl). That will give people the ability to dye and train their chocobos without having to own a home.
For gardening, they could make indoor pots/planters that you could grow stuff in. That way it is both decorative and functional.
Tada, most problems would be solved.
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