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  1. #91
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Sandpark View Post
    @Preypacer
    No these questions are the big point. You seem to think FC housing is just for storage and playing decorate.
    At no point did I say that. I've said quite the opposite throughout my posts, giving examples from other MMOs that have done it well, as a point of comparison for how XIV has done it poorly.

    If you're going to respond to my posts, read them first and acknowledge what I say. Don't cherry-pick, or just put words in my mouth. It's incredibly rude, and dishonest.

    Boiling it down to the absolute basics, forgetting all the benefits and such of owning one:
    Other MMOs have launched housing systems where, upon release, every single character has access to at least one house, without anyone ever having to go without because "the system can't handle it". FFXIV has not even reached this point yet. So, right out of the gate, forgetting everything else, FFXIV is already way behind every other MMO that offers housing of some kind. Hell, on those terms, even FFXI's Mog House system far surpasses XIV's.



    Quote Originally Posted by Sandpark View Post
    Those things are great for FC and as long as they give others without FC a smaller scale instance of that then it is super. FC housing is proving that it is more than just an art house and storage with the upcoming airship content for FC. Those things you listed from other housing has been done in most mmos, but there hasn't been many mmos that design content out of it.
    They've been done in other MMOs, and in a way that allowed all players to enjoy them, by making sure housing was available to all characters.

    Bringing it back to FFXIV, the benefits of housing is utterly pointless when a large number of players have no way to enjoy them because obtaining a house is out of their reach, for reasons out of their control. This has been the core point of my posts, and this thread which, for some reason, you keep completely ignoring.

    XIV's current housing implementation was poorly designed and poorly implemented. This is evident in the fact that threads like this even have to be made. The adjustments being made to it are band-aids to lessen the ill-effects. They're not fixes.

    Quote Originally Posted by Sandpark View Post
    These systems would not be separate. Huge FC airships are FC only, SE is only offering airships outside to allow people who do not like big FC or can get one to still have access to some content. If you look at it solely as a housing system. Then perhaps those games you listed were more accessible. FFXIV FC housing is more than just your typical housing district with upcoming content tied to the free company housing. Every hypothetical I listed is tied to the housing system.
    Again, the housing in other MMOs does provide additional gameplay benefits beyond just the housing/storage aspects. I've already described this, and have given examples... which, again, you keep conveniently ignoring. And regardless, all of what you say about XIV's housing is irrelevant if people do not have a way to access it, which is - yet again - the main point here.

    Quote Originally Posted by Sandpark View Post
    Has it been perfect so far? No, they had some design overlooks. But as with everything they create, it is iterative not perfect out of the gate.
    You've gone full apologist. Never go full apologist.

    "some design overlooks"?

    You have quite the knack for understatement.

    Iterative? This isn't iterative. This is a fundamentally poorly designed system with band-aids being applied to it.
    (2)
    Last edited by Preypacer; 08-27-2015 at 02:13 AM.

  2. #92
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sandpark
    @Preypacer
    No these questions are the big point. You seem to think FC housing is just for storage and playing decorate.
    Quote Originally Posted by Preypacer
    At no point did I say that. I've said quite the opposite throughout my posts, giving examples from other MMOs that have done it well, as a point of comparison for how XIV has done it poorly.

    If you're going to respond to my posts, read them first and acknowledge what I say. Don't cherry-pick, or just put words in my mouth. It's incredibly rude, and dishonest.
    Well, your questions are completely besides the point, and are not at all the big question. More of a deflection from the main point, really.

    All of those things being tied to FC housing are great.. if you're fortunate enough to be in a FC that has a house, or are able to get one yourself. But many can't.And that is the key problem here, which some people seem determined to argue around, make excuses for, or otherwise avoid addressing.
    Do you not even remember what you write? You said it, clear as day.

    Quote Originally Posted by Preypacer
    Bringing it back to FFXIV, the benefits of housing is utterly pointless when a large number of players have no way to enjoy them because obtaining a house is out of their reach, for reasons out of their control. This has been the core point of my posts, and this thread which, for some reason, you keep completely ignoring.

    XIV's current housing implementation was poorly designed and poorly implemented. This is evident in the fact that threads like this even have to be made. The adjustments being made to it are band-aids to lessen the ill-effects. They're not fixes.
    Actually you are ignoring the core point of my post. Free Company houses are for guilds and your instanced version is for non free company members which I want as well in addition to Guild houses.

    So you have a masters in game design? It is proof of nothing except that people like and hate and post about different things on web forums.

    Quote Originally Posted by Preypacer
    Again, the housing in other MMOs does provide additional gameplay benefits beyond just the housing/storage aspects. I've already described this, and have given examples... which, again, you keep conveniently ignoring. And regardless, all of what you say about XIV's housing is irrelevant if people do not have a way to access it, which is - yet again - the main point here.
    Only relevant example I saw you list was mining areas. I guess mining is comparable on scale for building a frigging huge airship, flying off with friends to amazing destinations in the sky? The smaller scale it is, the easier to do it due to lack of risk.

    One is meaty content for groups with side casual content, while the other is dress me up barbie in solitude in a house.
    (0)
    Last edited by Sandpark; 08-27-2015 at 04:18 AM.

  3. #93
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sandpark View Post
    Only relevant example I saw you list was mining areas. I guess mining is comparable on scale for building a frigging huge airship, flying off with friends to amazing destinations in the sky? The smaller scale it is, the easier to do it due to lack of risk.
    Gameplay-related elements in WS housing:
    - plugs for the three gathering professions
    - farm plug to plant seeds and grow plants (everyone can harvest these)
    - "challenge FABkits", which are premade set-ups that you can plop down and interact with to complete various kinds of challenges
    - "expedition FABkits", which are premade set-ups containing mini-instances that scale with how many people enter. These are awesome, contain cool decor and dyes as rewards, and are a good way for lowbies to farm renown (a currency you get for doing group content that lets you buy a variety of things like costumes, dyes, decor, bags, pets, flasks, and runes).
    - zone-based FABkits that, in addition to being designed in the theme of the various zones, also contain portals to the appropriate zone
    - different housing items grant various rested XP buffs, which is relevant in WS even at level cap, as XP turns into Elder Gems (an endgame currency) and past the EG cap, XP converts directly to gold
    - buff board that lets you pick between increased rewards in questing/hunting, group PvE, or PvP content for a 24h buff

    I may have forgotten something.

    Basically, FFXIV's housing is not unique. FFXIV's housing is actually subpar. Horrendously subpar.
    (2)

  4. #94
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Sandpark View Post
    Do you not even remember what you write? You said it, clear as day.
    Umm... I think you're confused.

    I have no idea what you're trying to prove by quoting those two bits... and I'm not sure you know, either.

    Your first quote is you putting words in my mouth. That's your post.. not mine.

    The second quote is me pointing out that, yes, you have been deflecting in your replies, and avoiding the main point... which I have now pointed out several times, across multiple posts, and you keep ignoring.

    Quote Originally Posted by Sandpark View Post
    Actually you are ignoring the core point of my post. Free Company houses are for guilds and your instanced version is for non free company members which I want as well in addition to Guild houses.
    You're mistaking me for someone else.

    I never specifically said they should instance the non-FC housing. That was someone else. My argument has been that they need to go back to the drawing board and re-design the system, because it's utterly inadequate as-is. I've used other MMOs that handled it well, and did it right, as examples they could and, arguably, should have drawn from when designing XIV's.

    Quote Originally Posted by Sandpark View Post
    So you have a masters in game design? It is proof of nothing except that people like and hate and post about different things on web forums.
    All of a sudden... out of left field...

    Quote Originally Posted by Sandpark View Post
    Only relevant example I saw you list was mining areas. I guess mining is comparable on scale for building a frigging huge airship, flying off with friends to amazing destinations in the sky? The smaller scale it is, the easier to do it due to lack of risk.
    Again, you're confusing me with someone else. I never listed mining as an example.

    Seriously... you need to go back and re-read this thread. You don't even know who you're responding to at this point. You're mistaking your own statements with others'.

    Meantime, I think this "discussion" is over between you and I.

    Good day, sir.
    (1)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I don't really care what their solution is but it needs to be something more fundamental than just adding more wards and a decay system, the implementation was flawed and they need to own up to it and give the players a experience worthy of a modern MMO.
    (2)

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