Quote Originally Posted by Bishop81 View Post
You go up to a node as a DoW/M, interact with it and the game automatically loads your gathering gear, engage stealth and switch your hotbars to MIN/BOT/FSH.

Once gathering has ended for whatever reason, you automatically switch back to DoW/M with all your buffs/HP/MP/pets as they were before you interacted with the node.
This is an awful lot to ask programming-wise, to be honest. Firstly, your gear sets aren't stored server-side, they're stored locally on your PC so the game would have to determine which of your gear sets is your gatherer/crafter and then switch to them, activate the skills you want it to activate and start up the gathering/crafting interface. Next, you want it to remember all of the specifics of your state before it made the switch? We don't even keep our buffs when switching between classes normally as it stands, you're asking it (once again) to know which gear set you were on, remember all of the stats you had plus all of the effects you were under and which pet you have out? Personally, as a programmer myself, this isn't something I would even consider as an option given the way the client currently handles this information and would be an over-all memory intensive burden which wouldn't fit in with the way the gathering/crafting system is designed to work anyway.