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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91

    Idea: Make boss fights that utilizes Limit Break more!

    "All" Boss fights have a "basically" 1 LB per Final Boss ( or even other bosses within a run.) Like some fights Take longer to kill so we could execute LBs 2-3 times per boss. I know LB's are meant to be like a "Finisher" but I feel like LB isn't used as often as it should be.

    Just an idea. :P
    (2)

  2. #2
    Player
    Livaille's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    111
    Character
    Levi Aroma
    World
    Odin
    Main Class
    Pugilist Lv 100
    Maybe you should try A3S.
    (4)

  3. #3
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Even in dungeons there are plenty of times LB can be helpful. People just don't use it.

    Hell, sometimes people even get defensive about it. I pointed out in a DV that caster lb is pretty good on the last phase of the 2nd boss and caught all sorts of hell for it. You'd have thought I suggested the guy should kill his parents or something.

    Using as a finisher is what it's turned into, but that's usually pretty wasteful, actually.
    (3)
    When in doubt, assume sarcasm

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Malevicton View Post
    Even in dungeons there are plenty of times LB can be helpful. People just don't use it.

    Hell, sometimes people even get defensive about it. I pointed out in a DV that caster lb is pretty good on the last phase of the 2nd boss and caught all sorts of hell for it. You'd have thought I suggested the guy should kill his parents or something.

    Using as a finisher is what it's turned into, but that's usually pretty wasteful, actually.
    Well I meant in a "single boss" not used multiple times in a run. I mean you can only LB3 on a final boss to it's not like you get to see your special LB often at all. Sadly, it has turned into a finisher move if anything, sometimes it's not used at all because people feel like it makes the fight easier. Make fights feel like LBing is worthwhile, meaning the LB is the deciding factor between a wipe and victory.

    It's just a little nitpicky thing.
    (0)

  5. #5
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I don't really like fights that require you to LB at specific points, especially tank Lb. The LB generation is just too unreliable and even worse if you have 2 of the same class.
    (2)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Tank lbs are only useful when facing attacks that hit most or all of the party for enough damage that it would kill party members from full/near full unless they get the -10%/20%/-50%.

    The Healer lb3 is only useful when an attack has just killed multiple party members. Healer lb1 and lb2 do little that can not be covered by their normal AoE healing abilities and MP recovery is pretty much a waste of a limit break.

    It is best to use the melee DpS lb when it is full unless the boss has a mechanic that can be skipped with proper use of the lb (such as the last boss of Brayflox HM).

    The caster and ranged lbs are most useful when you have at least 2 targets that need to be damaged.
    (0)

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    It is best to use the melee DPS lb when it is full
    I think this is a negative of the system, not a positive. Maybe change LB system so we can chose to use 1, 2, or 3 bar instead of the all or none approach?
    (1)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dyvid View Post
    I think this is a negative of the system, not a positive. Maybe change LB system so we can chose to use 1, 2, or 3 bar instead of the all or none approach?
    Then won't people use a LV1 LB at the last boss and then build up to LV3 and use that too? Why would you want to use a weaker LB when you got a stronger one ready?
    (2)

  9. #9
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by dejavutwo View Post
    I don't really like fights that require you to LB at specific points, especially tank Lb. The LB generation is just too unreliable and even worse if you have 2 of the same class.
    I would like if the required you to LB more often at specific points.
    All they need to do is utilize LB generating mechanics like Ifrit's nails or Cloud of Darkness's Dark Clouds.

    With those mechanics, you can have zero LB and build to level 3 just by killing the adds.
    Stuff like that can incorporate the LB usage into the fight which I think would make it more of an interesting fight mechanic.
    It would also allow the tank LB to be used more, since you can guarantee it right before the big hit.

    As it stands, the tank LB just never gets used.
    I think all the LBs should get used more. The fights just need to auto-fill them so that fights are designed around it.
    (0)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    LB aren't a finisher, they are an uh oh button for the most part but in dungeons yea they are a finisher.

    Mages/Range help to clear adds
    Melee single target heavy damage(Pretty much used exclusively when in a smooth party)
    Healer lv 3(Last chance button if people have fallen but there is still hope to win)
    Tank lv 3(If everyone is still up allows for all to take reduced damage and offer a slight pause for healers to catch their breath/recover MP)

    Overall that's what LB are designed for, to make them a part of the battle design would only hurt the game because you are forcing people to have to build it up just to survive, if it gets wasted then you're boned, that's not very fun.
    (0)

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