Quote Originally Posted by Zhexos View Post
We would love to hear your feedback after these changes have been applied so we can further look into improving the queue times in the future to make playing even more enjoyable.
Zhexos.

Seriously, let's talk. There is no shortage of tanks in the game, but tanks are in short supply in DF and Duty Roulette. Everyone knows all the reasons why a lot of players who level a tank job, don't use it in Duty Finder. The problem is that the responsibility and stress that part time (and many full-time) tanks face in dungeons through DF/DR are not worth the return for doing it. The Adventurer in need function is a great idea, but the rewards do not scale well, and are not attracting tanks to run things in DF/DR pick-up groups.

I think you need to revamp the rewards for the Adventurer in Need bonus, and I don't mean shower players in seals or gil. What might work well would be a unique token system, call the tokens favors. You're doing the community a favor by running content as the class in need, so Favors seems an appropriate name. The Favors should accumulate and be tradeable for specific mounts, minions, glamor items and/or special titles.

Using Tomes, seals and/or gil as the primary reward requires that either the reward is made considerably richer, or that it becomes obtainable multiple times making it exploitable. A token reward system (Favors) on the other hand is harder to exploit, and new items can be added over time as rewards - such as, but not limited to rare dyes, and old gear items no longer obtainable, but still in the game, such as a real metal armor set for casters (as a glamor).

The Adventurer in Need system as it stands works well, if more tanks were attracted to DF, Q times would fall, and healers and DPS might even see their names mentioned as the adventurer in need.