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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zhexos View Post
    We would love to hear your feedback after these changes have been applied so we can further look into improving the queue times in the future to make playing even more enjoyable.
    Zhexos.

    Seriously, let's talk. There is no shortage of tanks in the game, but tanks are in short supply in DF and Duty Roulette. Everyone knows all the reasons why a lot of players who level a tank job, don't use it in Duty Finder. The problem is that the responsibility and stress that part time (and many full-time) tanks face in dungeons through DF/DR are not worth the return for doing it. The Adventurer in need function is a great idea, but the rewards do not scale well, and are not attracting tanks to run things in DF/DR pick-up groups.

    I think you need to revamp the rewards for the Adventurer in Need bonus, and I don't mean shower players in seals or gil. What might work well would be a unique token system, call the tokens favors. You're doing the community a favor by running content as the class in need, so Favors seems an appropriate name. The Favors should accumulate and be tradeable for specific mounts, minions, glamor items and/or special titles.

    Using Tomes, seals and/or gil as the primary reward requires that either the reward is made considerably richer, or that it becomes obtainable multiple times making it exploitable. A token reward system (Favors) on the other hand is harder to exploit, and new items can be added over time as rewards - such as, but not limited to rare dyes, and old gear items no longer obtainable, but still in the game, such as a real metal armor set for casters (as a glamor).

    The Adventurer in Need system as it stands works well, if more tanks were attracted to DF, Q times would fall, and healers and DPS might even see their names mentioned as the adventurer in need.
    (26)

  2. #2
    Player
    Sasha's Avatar
    Join Date
    Mar 2011
    Posts
    63
    Character
    Sasha Sicoe
    World
    Sargatanas
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Zhexos.

    I think you need to revamp the rewards for the Adventurer in Need bonus, and I don't mean shower players in seals or gil. What might work well would be a unique token system, call the tokens favors. You're doing the community a favor by running content as the class in need, so Favors seems an appropriate name. The Favors should accumulate and be tradeable for specific mounts, minions, glamor items and/or special titles.
    Please don't do this, as a tank in savage and a drg elsewhere this would actually make me tank elsewhere, and I really don't want that.
    (7)

  3. #3
    Player
    Linkan's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Linkan Honorblade
    World
    Behemoth
    Main Class
    Conjurer Lv 54
    Quote Originally Posted by Sasha View Post
    Please don't do this, as a tank in savage and a drg elsewhere this would actually make me tank elsewhere, and I really don't want that.
    That's the whole point. To attract more tanks.
    (2)

  4. #4
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I think you need to revamp the rewards for the Adventurer in Need bonus
    Yes. Thats a very valid point I also wanted to say for a long time now.

    2k Gil as bonus? On my 2 active played chars I do have together around 13kk Gil. Compared to others it is not much. But enough to let me think about "How should a 2k Gil bonus attract me to queue up?". I generate way more gil within less than 30 seconds by gathering. Even my retainers generate more Gil by ventures without any own effort by me.

    Company Seals? I get more by exchanging all that loot I do get during a single instance run.
    (2)
    Last edited by KarstenS; 10-08-2015 at 05:24 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  5. #5
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    I agree with this 100%. However, as a tank class that plays in DF, I find myself not doing that anymore. Not because of the reward from need, it's because of the lack of flat out disrespectful and painful people that play that are in it. People pulling mobs before tanks get there, actually pulling other mobs when your healer has more than enough to handle, they make it worse. Bad players, not ignorant ones - bad players. They make us not want to queue for that mess that handle groups like dumpster runoff in a gutter. Ignorant players I can handle, as they usually want to know fights and do what they can to improve their class. The bad players just succeed at disgusting failure.
    I am by no means any kind of elitist. I do my daily dungeons and find myself just logging in less to do DF. Tanking is frustrating enough at times and it takes good tanks to know how to do it well. It takes just one schmuck though to ruin everyone's experience and that is more prevalent in DF.
    (0)

  6. #6
    Player
    LeafElksthorne's Avatar
    Join Date
    Mar 2015
    Posts
    10
    Character
    Leaf Penguin'herder
    World
    Faerie
    Main Class
    Alchemist Lv 60

    Economy of DF Might Be A Problem

    So whenever there are new tomes/ rewards everyone sees queue times drop.

    Tanks get rewarded disproportionately however, and so tanks max out those tomes early (and healers too, but less so).

    So what happens is, tanks no longer need to queue because they have everything.

    DPS however were not getting bonuses, they still have a long way to go.

    The knee-jerk reaction is always "give them more stuff and they'll come" but that only works if they need/want that stuff. Tanks don't after a month or so due to bonuses.

    Instead of looking at how to get more tanks in DF, maybe look at ways to get *less* DPS in DF?

    Just a thought.
    (0)

  7. #7
    Player
    Demens's Avatar
    Join Date
    Nov 2013
    Posts
    12
    Character
    Imoen Zefiris
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by LeafElksthorne View Post
    .

    Tanks get rewarded disproportionately however, and so tanks max out those tomes early (and healers too, but less so).

    Just a thought.
    Not quite sure i follow this one... Tanks still get the same number of tomes per run as dps healers and still have the same weekly cap.
    Unless your saying that the instant que times is a disproportional reward? Maybe they should cut tank tomes in half so we have to run twice as many times...

    For the record, i am a DF tank and rarely have issues. It is the, only two dungeons, that are pathetically easy, that allow me to grind tomes for gear i don't really need, that has driven me away from DF lately.
    (0)

  8. #8
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zhexos View Post
    Sorry for the bump, but I wanted to let you know that the dev. team is currently looking into adjusting how the matching algorithm works, and they are currently aiming to implement this in Patch 3.1.

    We would love to hear your feedback after these changes have been applied so we can further look into improving the queue times in the future to make playing even more enjoyable.
    Does this apply to PvP queue's?

    Right now the PvP queue doesn't seem like it prioritizes people who've queue'd first. Other people can get in before you, even if you've queue'd 30 minutes before them... The common "theory" to workaround this buggy(?) system right now is to un- queue and re-queue after 10-15 minutes until you get a pop.
    (1)

  9. #9
    Player
    Hempen_Kecks's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    S'yahn Tia
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zhexos View Post
    Sorry for the bump, but I wanted to let you know that the dev. team is currently looking into adjusting how the matching algorithm works, and they are currently aiming to implement this in Patch 3.1.

    We would love to hear your feedback after these changes have been applied so we can further look into improving the queue times in the future to make playing even more enjoyable.
    It's probably completely unreasonable, but as someone who levels every single job and sometimes cares more about accomplishing the Duty than what role I'm going as, I would love a little more information about the actual queues. Solely for the purpose of getting in faster, I will swap to a job, bait the queue, withdraw, swap to a different job, and repeat, until I get a party or I've exhausted every role I can fill.

    I couldn't tell you how many times I've swapped to the role requested by the "Adventurer in Need" bonus only for a different one to actually result in the instant queue.

    Is there some way we could, upon queueing for a duty, see a window like the Party Finder that shows us how many are in the queue, what jobs (or at least what roles), what languages they're set to, things like that? Probably an immense computational cost, however.
    (0)
    Last edited by Hempen_Kecks; 10-08-2015 at 04:31 PM. Reason: Character Limit

  10. #10
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    In DCUO they had roleless buffs so if you didn't have role in the group, the group would get a buff.

    fro example no tank- roleless buff would be - group takes less damage,
    no healer- health regen slowly roleless buff
    no dps- damage increase roleless buff

    Of course ppl can have the optional to queue in for balanced group if desired.

    Its a pain that we have to wait so long we content we know we can beat and we enjoy just b/c the DF becomes an unavoidable obstacle
    .
    This method solved the long que times for all content. FF14 has the population we just need the DF more customized to ensure a quick and enjoyable experience for everyone.
    (4)
    Last edited by AzraelX; 10-08-2015 at 04:50 AM.

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