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  1. #1
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Craiger View Post
    It's great if players are motivated to switch roles for something like that, but what's needed right now, is tanks, not healers... More healers are not gonna help make the queues go faster.
    o.O

    You still not got the point.

    If the reward would motivate me, I would play more my tank if that is the needed role.

    But as long the rewards are crap, I keep playing what I'm more comfortable in. Currently I do not queue up at all, as I don't need ESO tomes anymore. With the right reward, I would think about it.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  2. #2
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by KarstenS View Post
    o.O

    You still not got the point.

    If the reward would motivate me, I would play more my tank if that is the needed role.

    But as long the rewards are crap, I keep playing what I'm more comfortable in. Currently I do not queue up at all, as I don't need ESO tomes anymore. With the right reward, I would think about it.
    You commented on my post about queue times... So I don't know why you are talking about rewards.

    I never said I didn't want better rewards for those roles, in fact, I didn't even mention rewards in that post.

    I still stand for what I said in another post though, that they can't just throw out better rewards to patch over the problem... They need to give people incentive to play those roles because they like it, not because it's rewarding. That will only result in more tanks/healers that doesn't know how to play that role.

    The thing is, the queues for DPS haven't really changed for a while now... They were shorter earlier in 3.0, but that's just because of mainly DRK being new and everyone trying it out.

    My queues as DPS have always been this way, so what I'm getting at, is that the tank population doing dungeons probably haven't dropped below what it has kinda always been (excluding the DRK inflation).

    Maybe there are just much more healers in 3.0 than before? Then there wouldn't really be any problem at all... Can't really complain about longer queues, when everyone wants more players to play healers/tanks, which results in longer queues.
    (1)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by KarstenS View Post
    If the reward would be interesting, ppl could get motivated to switch from their main role to the missing role.
    On that note: Tank specific mounts.

    I would have expected them to be one of those incentives, to get tanks to queue up where they are most needed - in pugs. Instead, most tanks will have gotten them by farming them quietly with their FC, because that's the easiest, safest and probably fastest way to do it. If the achievement instead had been awarded for completing roulettes as tank, that would have set the incentives right. People are already more inclined to tank for their friends/FC, because the job is a lot less "tankless" there. There doesn't need to be a reward for that. The reward needs to be for putting up with the stress of tanking for randoms.
    (5)

  4. #4
    Player
    Zykor's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Vayha Aero
    World
    Sargatanas
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zojha View Post
    On that note: Tank specific mounts.

    I would have expected them to be one of those incentives, to get tanks to queue up where they are most needed - in pugs. Instead, most tanks will have gotten them by farming them quietly with their FC, because that's the easiest, safest and probably fastest way to do it. If the achievement instead had been awarded for completing roulettes as tank, that would have set the incentives right. People are already more inclined to tank for their friends/FC, because the job is a lot less "tankless" there. There doesn't need to be a reward for that. The reward needs to be for putting up with the stress of tanking for randoms.
    This is exactly right. What was the point of giving me a mount for doing content I would do anyway as a tank? I haven't touched expert roulette in weeks now (since pvp gives me my eso). In all honesty, the moment they give me an incentive to do roulette I will gladly go back on as tank.
    (0)

  5. #5
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    As someone who only recently levelled tank through DF (DRK was through MSQ and PLD through FATEs and levequests), I can empathize with many who say the AiN bonus needs to be reworked.

    At max level, the bonus is pitiful. As I'll be tanking anyway (no other 60s yet) I usually get it, but I don't notice that I have as the gil reward is tiny and the extra seals barely noticeable compared to the seals you get from sldungeon drops. Whilst levelling I didn't notice it. I didn't find that my WAR levelled any faster than my SCH when I took that to 54 without AiN.

    A possible solution to this would be unique tokens to encourage people to join duties as the AiN. Alternatively a substantial bonus to the experience gained so as to make AiN a much more efficient way to level than FATEs will likely encourage people on alt jobs to use Duty Finder.

    I think one of the other ways to help would be to make tanks feel like tanks from early on. Most MMOs I've played will define roles early, for instance giving low level ranks their tank stance. FFXIV is the only game where tank stance is limited to mid level. This in turn makes tanking low level dungeons an unpleasant experience due to agro holding issues (it's not hard if experienced, but for a new tank it can be challenging, especially if dps decide to split focus). In my opinion if tanks were to really feel like tanks, rather than rubbish dps, from the outset it might encourage people to stick with them a little more. I personally feel that shield oath/defiance/grit should be level 15 abilities.
    (2)

  6. #6
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kydi View Post
    As someone who only recently levelled tank through DF (DRK was through MSQ and PLD through FATEs and levequests), I can empathize with many who say the AiN bonus needs to be reworked.

    At max level, the bonus is pitiful. As I'll be tanking anyway (no other 60s yet) I usually get it, but I don't notice that I have as the gil reward is tiny and the extra seals barely noticeable compared to the seals you get from sldungeon drops. Whilst levelling I didn't notice it. I didn't find that my WAR levelled any faster than my SCH when I took that to 54 without AiN.

    A possible solution to this would be unique tokens to encourage people to join duties as the AiN. Alternatively a substantial bonus to the experience gained so as to make AiN a much more efficient way to level than FATEs will likely encourage people on alt jobs to use Duty Finder.

    I think one of the other ways to help would be to make tanks feel like tanks from early on. Most MMOs I've played will define roles early, for instance giving low level ranks their tank stance. FFXIV is the only game where tank stance is limited to mid level. This in turn makes tanking low level dungeons an unpleasant experience due to agro holding issues (it's not hard if experienced, but for a new tank it can be challenging, especially if dps decide to split focus). In my opinion if tanks were to really feel like tanks, rather than rubbish dps, from the outset it might encourage people to stick with them a little more. I personally feel that shield oath/defiance/grit should be level 15 abilities.
    I like your last point the most, because that's a way to try and entice players to play as tanks because they like it, not because they get rewards for it. They can't make the rewards for playing a tank too big... It shouldn't feel like you're forced to play a tank too. They should make the tank role interesting enough in it self. You also get the fast queues, which is enough when it comes to "rewards" for playing a tank.
    (1)

  7. #7
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Is bribery really the best way to tackle an issue? Is that all people are looking for "what have you done for me lately"? Sure offer up more reward to que DF as a tank, once the reward is received, no more tanking DF. Didn't seem to work so well for the mounts, either people got them and don't use them or hardly no one even bothered to get it as I've only seen maybe 2, and I think it was the same person.

    I que the DF only as a tank, never really have any issues, in fact if my hand only had 2 fingers I could count all the bad ones on one hand. Sure there are d-bags out there, those are really the only ones you hear about and the most remembered so they get talked about it more and kind of leads to this false positive. That most DF runs are going to be stressful, hair pulling, insulting run, which in my experience is just not true. I may not be the best tank or even good, but I have no issues running DF, and I'm the ill fated PLD class which again has a bad rap now because of one instance in the game.

    The DF has a bad rap, and no amount of reward is going to fix it, it may temporarily change it, but it won't last. If people would just communicate more maybe things would go a lot better, but hey who's got time for that, not like we're going to see each other again, right?
    (2)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    dps leveling DR = 10-15 min
    dps trial = 5-10 min
    healer expert DR = 5-10 min

    i would say that dps queues have been improved , i remember 30 min for DR low lvl , to 1-2 min at the start of 3.0 (thanks ob...errh DRK )
    (0)

  9. #9
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I just assumed because there's less people right now due to 3.1 taking forever.
    (1)

  10. #10
    Player
    MoonlitSilhouette's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    M'oonlit Silhouette
    World
    Zalera
    Main Class
    Ninja Lv 60
    I never really had a bad experience tanking in Duty Finder. Its usually tanks who are being rude, but its only happened a few times. I don't understand why they have such massive egos. However, tanks are also the nicest.
    (0)

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