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  1. #1
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Pooky_Pasha View Post
    snip.

    You do realize a VERY VERY small number of people have been "kept engaged for far longer" right? Again I say.. it is the gateway MMO. Having every person teenager in the developed world try it for a few months to a year then quit doesn't make it successful as a game. Financially sure but again.. Just because everyone tries bud light in their life doesn't make it the best beer ever. The bottom of the barrel in quality always gets attracts the most. Want to argue that because McDonalds sells more hamburgers it makes better hamburgers than a 5 star restaurant?
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  2. #2
    Player
    Pooky_Pasha's Avatar
    Join Date
    Feb 2012
    Location
    Gridania
    Posts
    134
    Character
    Pooky Pasha
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zarzak View Post
    You do realize a VERY VERY small number of people have been "kept engaged for far longer" right? Again I say.. it is the gateway MMO. Having every person teenager in the developed world try it for a few months to a year then quit doesn't make it successful as a game. Financially sure but again.. Just because everyone tries bud light in their life doesn't make it the best beer ever. The bottom of the barrel in quality always gets attracts the most. Want to argue that because McDonalds sells more hamburgers it makes better hamburgers than a 5 star restaurant?
    Ok, where are you getting your information, except from pulling it out your arse? "VERY VERY small" and "try it for a few months to a year then quit" are not arguments unless you can show where it came from. Stop exaggerating the turnover rate of WoW compared to EQ/FFXI. It kept far more players, for far longer.
    (0)

  3. #3
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Pooky_Pasha View Post
    Ok, where are you getting your information, except from pulling it out your arse? "VERY VERY small" and "try it for a few months to a year then quit" are not arguments unless you can show where it came from. Stop exaggerating the turnover rate of WoW compared to EQ/FFXI. It kept far more players, for far longer.
    well lets see...

    Blizzard CEO Mike Morhaime said earlier today that 70% of people playing on a WoW trial account (which I'd imagine would be most new players) fail to progress past level 10 in the game.
    http://kotaku.com/5469238/most-new-w...-past-level-10

    or what I find more useful is actual statistics

    40% quit after a year which goes up to ~70% at 600 days (about 20 months)


    http://netgames2008.cs.wpi.edu/slides/chen-wow.pdf (scroll down to the sub time graph)

    So yea... I stand by what I said.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.