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  1. #18
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by DkDerek View Post
    And unfortunately nobody would ever play a game like that again.

    Times have changed.
    There are likely a million EQ/XI vets that would jump it like a free buffet at fat kid camp. Not to mention the milion + that would buy it to try it then quit.. Just like a majority of them do with modern MMOs too since you run out of things to do a couple months in.


    Quote Originally Posted by DkDerek View Post
    Blizzards releases Twitter integration in a major content patch.

    WoW STILL has the most Subs of any game in it's genre.

    Clearly they are doing something right.
    The fact that it is the gateway drug of MMOs doesn't make it a good game. That is like saying bud light is the best beer of all time because every 15 year old kid tries it out until they actually learn how bad it is.

    WoW hemorrhages players like a Haemophiliac on blood thinners. EQ/XI kept players engaged for YEARS. Even serious raid groups replace large numbers of their force each year due to attrition in WoW. EQ losing more than 6-7% of your raiders a year was uncommon.

    Quote Originally Posted by CGMidlander View Post
    Much of WoW's success can be attributed to when it came out. It came out at an opportune time and reached critical mass quite early, and has been riding that wave.
    ^ So much this releasing when home computers/internet became widely accessible as well as people starting to trust the internet so every kid could get their parents to put their debit card online to pay for a monthly game sub.
    (3)
    Last edited by Zarzak; 08-26-2015 at 03:58 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.