Amusing video, but I don't think that guy played WoW very much. There is a reason (not a good reason, but a reason) that the current WoW devs threw WoW's old talent system out the window.

That is because for most of WoW's lifespan, the majority of players preferred to simply google "best spec for [class]" rather than spend vast amounts of time theorycrafting some amazing new spec nobody had ever thought of. And for that matter, most of the time if you knew how your class worked, the best spec was very obvious, aside from a few "trap" talents that were actually useless (and if you took useless talents, you would often get called out by other players for it.)

Yes, you can argue that WoW's old talent system offered players a greater number of choices. The problem is that A LOT of those choices were nonviable for any sort of play, and people simply preferred to grab the cookie-cutter spec of the month so they can be #1 for dee pee ess.

I'm not too sure what this has to do with FFXIV in particular though. Is this about loot lockouts and eso caps? Because that's what it seems like OP is complaining about later on.

Quote Originally Posted by WoooBlaaa View Post
Final Fantasy 14 is not designed to be fun or entertaining to people. It is designed to keep people playing and producing cash for as long as possible.
OK then, let's hear some games that aren't designed to keep people playing. I would really love to hear about all these amazing and fun games that are designed so the developers will not make any money.