Much of WoW's success can be attributed to when it came out. It came out at an opportune time and reached critical mass quite early, and has been riding that wave.
Oh please, FFXI and Everquest did not take skill. They took time.Yup getting foolish kids hooked on a lackluster game with no depth and very little skill required. Casuals can play too! Lets take an entire genre that was at once for a select few players took real skill and time and make it so an 85 year old grandpa or a 6 year old can spam buttons and still actually win somewhat. They ruined the genre.. they dumbed it down, and it was successful it made them money they have the subs. I give them that. But they made the genre I grew up with boring and now every game since then has emulated it and they too are boring. This game... has its moments.. but still very casual hand holding and easy.
This I can agree with.
But take a look at how many people raid in WoW, compared to FFXIV. ALL there is to do in WoW is raid. That's it. There is literally nothing else in the game. But the raiding in WoW is damn good. Still, to this day, it's the best. I hate the game for what it has become, but there is no denying that the raiding in the game is the best.
Sure, FFXIV has a ton of things to do outside of raiding. But the raid content itself is pretty lackluster.
Ah, the good ol' Skinner Box. Diablo's whole premise is basically built around it.
Talent Trees are already in FFXIV. They come in the form of more jobs/classes, that you can change between for free, you just have to take the time to level them up. Essentially each class is its own talent tree. For tanks we have auras that change them between dps worthy and tank worthy. What we lack are shape shifters.
PLD = prot paladin, with HW, a touch of holy.
WAR = Can switch between arms and a tank worthy fury war mid combat
DRK = Blood, Frost and Unholy death knight all in one kit. Which ever one you lean more towards is how you manage dark arts and what to use it with.
DRG = RET paladin/ARM warrior
MNK = combat rogue (keeping attack speed buff up) typically the best dps in WoW, typically the best dps in FFXIV.
NIN = assassination/subtle Rogue (cd management) but highly raid worthy in ffxiv.
BLM = frostfire bolt mage leaning more towards fire. (frost mage "WoW's PvP" spec, serves little purpose in the overall design behind this game)
SMN = destro and affliction warlock in 1 kit. SMN was kinda meh during ARR, to the point where i liked WoW's warlock more but it's finally branching far away from that idea in a very good way.
BRD = survival hunter (dots)
MCH = marksmanship hunter (more raw damage)
WHM = holy priest
AST = discipline priest
SCH = the most consistent damage output of the 3 healers so ill classify this as shadow priest. And the more umbral and unaspected nature of the class.
Though the finer details between WoW and FFXIV are obviously different. The base idea has been in front of you this whole time. I prefer FFXIV's armory system and assortment of classes.
Last edited by KaedrianLiang; 08-25-2015 at 03:08 PM.
World of Warcraft was, in its day, the greatest MMORPG ever made, I think. It's not the best anymore but what it got right it got wonderfully right and it's nonsense to say the game is never worth looking at just because its current iteration is awful. I mean, Yoshi-P was inspired by old school WoW when he worked on ARR. It shows. FFXIV has more in common with Wrath of the Lich King than Warlords of Draenor does.
Such an annoying voice in that video.
Amusing video, but I don't think that guy played WoW very much. There is a reason (not a good reason, but a reason) that the current WoW devs threw WoW's old talent system out the window.
That is because for most of WoW's lifespan, the majority of players preferred to simply google "best spec for [class]" rather than spend vast amounts of time theorycrafting some amazing new spec nobody had ever thought of. And for that matter, most of the time if you knew how your class worked, the best spec was very obvious, aside from a few "trap" talents that were actually useless (and if you took useless talents, you would often get called out by other players for it.)
Yes, you can argue that WoW's old talent system offered players a greater number of choices. The problem is that A LOT of those choices were nonviable for any sort of play, and people simply preferred to grab the cookie-cutter spec of the month so they can be #1 for dee pee ess.
I'm not too sure what this has to do with FFXIV in particular though. Is this about loot lockouts and eso caps? Because that's what it seems like OP is complaining about later on.
OK then, let's hear some games that aren't designed to keep people playing. I would really love to hear about all these amazing and fun games that are designed so the developers will not make any money.
I stooped playing like 10 days ago, simply got sick of it.
2.0 end game content is the same as 3.0 and the coming 4.0 (that's what live letter said).
each 2 months you change your gear in the same way you did the months before that.
i'm leaving not bcz the game sucks, but bcz it has nothing new to do, if they add a new progression system i might come back.
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