Quote Originally Posted by Fendred View Post
I agree, but I also think the end game dungeons should be places for newly minted 60 characters to hone their skill without fear of being rushed. People simultaneously complain about DD being a problem, but then have no qualms with forcing new players into speed run conditions. News flash: A tank telling totally random DD that he is testing them by chain pulling multiple packs of mobs in an expert level dungeon, punctuated with a smily, screams "that tank is an asshole" when new players are involved.
Not sure what you mean. I never said dungeons should be challenging. They shouldn't. I'm saying raids need more bosses. And we need more dungeons. Savage is tuned a bit too difficult IMO. The first two are tuned perfect. 3 and 4 are tuned fine if there was 8 bosses in between. But right now the gap is too big. It let's casuals in, and then demolishes them 2 bosses in. 99% of the raiding community is being utterly destroyed.