Quote Originally Posted by Shurrikhan View Post


To OP:
I can't honestly say that the vid in any way shows how XIV is flawed.
I think the OP only watched it to the point they said "JRPG's still..." and assumed the rest of the video was going to say how WoW is superior to Asian MMO's.

No, quite the contrary. "Progression systems can be a great tool to shape the learning curve" *ding*ding*ding*, we have a winner.

Then they mention "If the designer is measuring the Time Investment to Reward(ratio) but the Player is Effort Investment to Reward... you get the Destiny Loot Cave"

"From the players perspective, if the most efficient way to progress turns out to be the least interesting thing to do... you don't want that." The first thing that comes to mind are the Beast Tribes repeatables, which are interesting as you unlock them, but once unlocked are pointless to do except for mindlessly grinding.

The better point is the character narrative. "It's hard to write a character who's mechanically all about healing and protecting their companion, exactly the same way you would write a warrior who is all about hitting stuff with an axe". The example used is Final Fantasy.

"We shouldn't be putting in a progression system to disguise lack-luster gameplay" *points at all the freemium games.