I mean it in the same context as the original poster of the comment.
Some of the things we do in this game are just a chore. It is fun to reap the rewards at the end but often the journey is tediously boring. That's why you hear so many in the community complaining how others want things handed to them without "working" for it. People don't want to make the journey because it feels like work. That speaks volumes about how unfun it can be. Not to say that there aren't some fun things but mostly it's about making behaviors addictive so we keep coming back for more. Check this out:
https://www.youtube.com/watch?v=AHfiKav9fcQ
FFXIV fulfills all the criteria to create addictive behavior.Not sure what you mean by "addictive behavior". If you mean name a game that doesn't rely on operant conditioning my answer would be "Any game that is not reliant on constant cashflow to be sustained". That would be non-MMO games and non iOS games. ALL games are meant to be engaging and all games want you to keep playing but that's not the same thing as operant conditioning.
There are tons of games out there that do not fit your criteria of "addictive behavior" that are quite addictive.
RPG's
FPS'
RTS
you name it.
Last edited by SinisterJointss; 08-25-2015 at 03:39 AM.
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