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  1. #11
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Omskahn View Post
    No, I'm really not. What i'm saying in the clearest way I can convey this is that gating is a tool with a purpose, that can be 'abused' to make up for short comings. Think of the degree of gating as having an intensity dial instead of like binary switches and you'll see what i'm getting at. You have to find the sweet spot between it serving its purpose and using it as a crutch.

    Gating isn't inherently bad. Using it poorly, which I think SE is right now with endgame, is.
    Okay, the video you posted was about poor progression mechanics that trick players into keep playing like so many mobile games and DLC. What you are talking about is daily and weekly caps that keeps players from burning through content quickly. These gated issue normally last on new content until the next update is released then removed to allow players to catch up. It's not a perfect system but by no means a bad system. The alternative would be to slow the process down so much that players who don't / can't run content 24/7 would be so frustrated in the grind, they would just out right quit.
    (7)
    Last edited by Dyvid; 08-24-2015 at 01:23 AM.