You're contradicting yourself. You agree that content has to be gated, but not for the purpose of extending playtime which is the entire reason for the gate to exist.Yea dude, but pay attention to what they say directly before that. Progression shouldn't be used as a tool to train the players to keep coming back, or not as a means to add more play hours without actually adding content.
Like you said, there does need to be so gating so that people dont burn through it. But at the same time it shouldn't be there to artificially extend the life of content - which is what SE is doing with the current endgame, and why I decided to start this thread.
There needs to be a happy medium between gating to hold players back, and gating to simply extend play time, and right now I think SE is too far into the latter.
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