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  1. #1
    Player
    Payadopa's Avatar
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    Mar 2011
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    Payadopa Astraya
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    Conjurer Lv 71

    Level Cap In Instanced Areas

    So far I love the patch! Thank you, Yoshi and team!

    Now to my plea:
    I've been told we were going to get a level cap upon entering instanced areas with 1.19. But it seems nothing like that happened (maybe 1.19a?)
    I for one really enjoy challenging content. Not brutally hard content, mind you.

    To be honest, I was so happy when the level cap in XI was removed as some things were too hard for me and therefore I missed out on content (airship fight, anyone? )

    In XIV it's quite the opposite. Thanks to the awesome Armoury System we can even the odds by equipping various abilities such as Cure or Stoneskin. So I think we could greatly benefit from the above mentioned system.

    As an example:
    Today I did the first Ifrit fight, which I know is supposed to be easy. Still, thanks to three of my party members being level 50 we won within ten seconds. I know I could find me a level appropriate party and be on my way and shut the hell up, but it's apparently not that easy to do so (along with me shutting up ).

    Another example:
    A friend of mine and I were duoing in Sheposhae (while not instanced I hope you still get the idea).
    We were GLA and ARC 20. The recommended level is 15 for 4 to 8 players, so I though two 20s might also do the trick.

    At first we barely made it to the next floor (I so loooove the linking system, by the way! ) and finally wiped. After analysing our strategy we abandoned a few class related abilities in favour of all-time-favourites such as Protect.
    With that set-up we made our way down and had way less trouble (go figure ).

    I think the same would hold true in dungeons with a level cap. Content would become less easy (seriously, some quests only require me to cast one spell for winning, even when I'm at the suggested level).

    Well, just my two Gil.

    Thanks for reading!

    PS: Yay, chocobos!
    (3)

  2. #2
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I am very much so in favor of this. I feel like I am ruining one-time only content when I do a sidequest as my level 30 Lancer. If nothing else, please make it an optional choice.
    (1)

  3. #3
    Player
    Frein's Avatar
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    Aug 2011
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    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    CoP was the best MMO sequel ever conceived and it was all about tough level capped content. I am in favour of this.
    (1)

  4. #4
    Player

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    Mar 2011
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    Quote Originally Posted by Payadopa View Post
    I've been told we were going to get a level cap upon entering instanced areas with 1.19. But it seems nothing like that happened (maybe 1.19a?)
    for one really enjoy challenging content. Not brutally hard content, mind you.
    I'm all for this but I'm pretty sure we were told, unambiguously, that there would be no level-capped content. I'm a little confused as to where you heard this.
    (0)

  5. #5
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    who told you there was gonna be a cap, i heard no such thing.
    (0)

  6. #6
    Player
    Payadopa's Avatar
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    Character
    Payadopa Astraya
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    Conjurer Lv 71
    Ich kann euch verraten, dass geplant ist, in absehbarer Zeit ein Level-Cap für Toto-Rak einzurichten. Zunächst werden aber die Voraussetzungen für die Dungeons etwas gelockert, so dass das Betreten leichter möglich ist. Ihr könnt dann mit 2-4 Spielern Toto-Rak stürmen und mit 4-8 Spielern Dzemael angehen. Diese Lockerung gibts schon ab Patch 1.19.
    http://forum.square-enix.com/ffxiv/t...-Dungeon/page2<- source

    It's been said by Sasunaich, the German community rep (to lazy to translate every single word). At least for Toto-Rak. But why stop there. The same issue occurs with similar content. If I were a developer I hate to see people rushing through content within ten seconds which took me like months to develop. lol
    (0)

  7. #7
    Player
    Payadopa's Avatar
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    Mar 2011
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    Character
    Payadopa Astraya
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    Main Class
    Conjurer Lv 71
    Any other suggestions?
    (0)