So far I love the patch! Thank you, Yoshi and team!

Now to my plea:
I've been told we were going to get a level cap upon entering instanced areas with 1.19. But it seems nothing like that happened (maybe 1.19a?)
I for one really enjoy challenging content. Not brutally hard content, mind you.

To be honest, I was so happy when the level cap in XI was removed as some things were too hard for me and therefore I missed out on content (airship fight, anyone? )

In XIV it's quite the opposite. Thanks to the awesome Armoury System we can even the odds by equipping various abilities such as Cure or Stoneskin. So I think we could greatly benefit from the above mentioned system.

As an example:
Today I did the first Ifrit fight, which I know is supposed to be easy. Still, thanks to three of my party members being level 50 we won within ten seconds. I know I could find me a level appropriate party and be on my way and shut the hell up, but it's apparently not that easy to do so (along with me shutting up ).

Another example:
A friend of mine and I were duoing in Sheposhae (while not instanced I hope you still get the idea).
We were GLA and ARC 20. The recommended level is 15 for 4 to 8 players, so I though two 20s might also do the trick.

At first we barely made it to the next floor (I so loooove the linking system, by the way! ) and finally wiped. After analysing our strategy we abandoned a few class related abilities in favour of all-time-favourites such as Protect.
With that set-up we made our way down and had way less trouble (go figure ).

I think the same would hold true in dungeons with a level cap. Content would become less easy (seriously, some quests only require me to cast one spell for winning, even when I'm at the suggested level).

Well, just my two Gil.

Thanks for reading!

PS: Yay, chocobos!