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  1. #81
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ranzan View Post
    the economy wasn't bad because of omnicrafters. The economy was bad because SE set it up that mostly crafters are trading amongst themselves. Raiders really didn't need our goods so they have little reason to buy. Don't you think when the majority of the gamers don't have to interact with the market board it will make the economy bad?
    /end rant
    The majority DOES interact. I sure as hell know i didn't sell the majority of my stuff to other crafters except possibly in 3.0 onward because of how hard its been made. Glamours and House fixtures have always been my money makers just like IRL People buy diamonds because they are pretty not because they give +5 to computers or something.
    (2)

  2. #82
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by jomoru View Post
    The majority DOES interact. I sure as hell know i didn't sell the majority of my stuff to other crafters except possibly in 3.0 onward because of how hard its been made. Glamours and House fixtures have always been my money makers just like IRL People buy diamonds because they are pretty not because they give +5 to computers or something.
    Glamours you maybe have a point but housing fixture? Really housing fixtures? The housing fixtures for the housing system that that a SMALL percentage of player base has access to? /facepalm that's is nowhere near majority if housing is involved.
    (1)

  3. #83
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ranzan View Post
    Glamours you maybe have a point but housing fixture? Really housing fixtures? The housing fixtures for the housing system that that a SMALL percentage of player base has access to? /facepalm that's is nowhere near majority if housing is involved.
    How many people are in a FC with a House? That's all you need to have a room to decorate. I am sure there's a hell of alot more people who have a private room than actually raid so my point would still be valid. Trying to get Raid value for crafting is worthless, few people high end raid. the easy accessable stuff won't ever need it and that's where the majority will always be.

    Crafting needs to focus on the pretty pixels. Sure its useless but no one who says that is sitting infront of their computer with a sackcloth on because clothing doesn't give them "bonuses" people care about pretty.
    (2)

  4. #84
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Destomius View Post
    nobody else thinks it's fun
    Speak only for yourself. I rather enjoy the concept of being able to specialize in a few crafts instead of ALL crafts. The lovely thing is if I want to change I have that option.
    (5)

  5. #85
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Oh this sounds awesome. I'm happy they're doing this. Having recipes that not everyone can make is great for the economy. Plus you can be a specialist in everything anyway if you save your red scrips so it doesn't keep you from anything for long.
    (1)

  6. #86
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Oh this sounds awesome. I'm happy they're doing this. Having recipes that not everyone can make is great for the economy. Plus you can be a specialist in everything anyway if you save your red scrips so it doesn't keep you from anything for long.
    No, its great for the person who has them, its horrible for the actual economy. Of course its not going to matter because everyone is going to take the same 3 since it will be obvious which is the best.
    (0)

  7. #87
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by jomoru View Post
    No, its great for the person who has them, its horrible for the actual economy. Of course its not going to matter because everyone is going to take the same 3 since it will be obvious which is the best.
    Incorrect. Every craft will have recipes, thus every craft will have things they can sell, and thus there will be no 'best'. (Though the least popular crafts will obviously sell for the most).

    Also an economy everyone can make money in is a great economy. This will only be bad for people who don't craft and don't have gil. But these changes aren't for them in the first place.
    (3)

  8. #88
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by jomoru View Post
    and in Wow you couldn't have more than one class per character, but you could mail stuff to alts so you could you know have youown self production team. The promise of this game is you can level everything. Specialization hurts that. IF they want to make SPecialization matter they need to first balance crafting so its worth it rather than putting up a few specialist recipes which being horribly unbalanced will clearly all be the same choice.
    This game promises the ability to level everything. It never promised being able to play them all at an equal level. Forcing a little bit of specialization (you know, having you make a choice) is a good thing and usually helps cultivate group play.

    Plus, in typical FFXIV Community fashion, we're jumping the gun on something when we know zero about it. Feel free to doomsay when we actually know more, but until then you're all getting worked up over nothing.
    (5)
    With this character's death, the thread of prophecy remains intact.

  9. #89
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Incorrect. Every craft will have recipes, thus every craft will have things they can sell, and thus there will be no 'best'. (Though the least popular crafts will obviously sell for the most).

    No they won't so far that's proven completely untrue. Compare Thav Glamour to Draconic potion of mind. If you only get 9 recipes and most of them are completely useless and another craft gets 34 which range from being upgrades to other crafts, upgrades for battle classes, and one of the most expensive Glamour options out there. It will be increadilbly obvious what is the right specialization to take.

    Also an economy everyone can make money in is a great economy. This will only be bad for people who don't craft and don't have gil. But these changes aren't for them in the first place.
    Monopolies don't do that. They concentrate money in a smaller area thus decreasing the flow over all. And stuff only a small portion can do creates a monopoly.
    (2)

  10. #90
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by jomoru View Post
    No they won't so far that's proven completely untrue. Compare Thav Glamour to Draconic potion of mind. If you only get 9 recipes and most of them are completely useless and another craft gets 34 which range from being upgrades to other crafts, upgrades for battle classes, and one of the most expensive Glamour options out there. It will be increadilbly obvious what is the right specialization to take.



    Monopolies don't do that. They concentrate money in a smaller area thus decreasing the flow over all. And stuff only a small portion can do creates a monopoly.
    Um? Am I the only way who saw your comparison as in favor of the alchemist?

    Potions are more profitable than glamour items by default because raiders have to keep buying them.

    It'll take balancing of course and culinarian and alchemy will always have an edge over other crafts simply because of the nature of those items and how they go hand in hand in raiding, but you'll be able to make money with glamour items and gear for gatherers as well, so you'll have profit no matter what you pick.
    (4)

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