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  1. #61
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Waeksyn View Post
    You must also not be a crafter.
    By your definition, sure, I'm not a crafter. I only have ARM, BSM, and LTW at 60, and I craft mainly for glamour purposes, though I'm also not afraid to craft my own gear, within reason. Two-star crafting in it's current incarnation scares me, just like how Savage scares me. I'm sure you'll insist the comparison is flawed, but I think your example is a joke.

    Once upon a time, I raided, and raiding requires seven other people to help you get your top-tier gear. I don't have seven other people now, nor a schedule conducive to joining a static, so I'm locked out of top-tier gear entirely. Once I have a tank, melee, ranged, and healer at cap again, I can't solo dungeons for EX roulette by playing all four at once. Once I have all Jobs at 60, I can't form a full party out of them to do raids on my own. Do you see me crying to the heavens about how unfair it is? That my choices are to either progress one at a time or gear them all evenly at a snail's pace, even then never getting that last, highest tier of gear simply because I can't solo the highest-tier content available?
    (6)

  2. #62
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Waeksyn View Post
    You must not be a crafter. The best gear in the game now for crafters is locked behind weekly limits (scrips) that are FAR more restrictive than the DoW/DoM lockouts.
    Why would you want to start with switching around spezialisations before you have best crafting gears for all DoH classes?

    SE should immediately implement changes that allow you to only level up to 3 DoW / DoM jobs. We can't have people "specializing" in more than that, now, can we?
    Why would you want to limit how many DoM and DoW classes can reach level cap when even every DoH class can reach level cap?

    Quote Originally Posted by jomoru View Post
    Compare the masterbook for ALchemy to Leatherworking. Alchemy gets 9 recipes Leatherworking gets 34.
    Only finished products or are the in-between products included?
    (3)
    Last edited by Felis; 08-23-2015 at 08:42 AM.

  3. #63
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Quote Originally Posted by Felis View Post
    Why would you want to limit how many DoM and DoW classes can reach level cap when even every DoH class can reach level cap?
    Um, that's not what I said in my example. I said to restrict "jobs". These are things like PLD, BRD, etc. I did say you could continue to cap out your class (GLD, ARC). The jobs are effectively specializations based on the class. Adding "specialists" to the crafting classes and then restricting how many you can have is the same as limiting jobs.
    (2)

  4. #64
    Player
    GabrielK's Avatar
    Join Date
    Aug 2013
    Location
    Eorzea
    Posts
    183
    Character
    Vyndel Farstrider
    World
    Odin
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Felis View Post
    Of course allowing a lv 40 player into Coil or even Alex and to lockout specific jobs from the raid would be very idiotic ^^
    Why the hell would you allow a level 40 in Coil ? smh
    How the heck did you come to that conclusion baffles me, but that's a matter for another topic.

    Edit: Now I noticed you misunderstood what I was saying.. but come one, why would you suspect me of being that stupid ? :P I said "character level" as in not have a "character-level" lockout, restrict the character, not as in its actual level.. and restrict at "job-level" meaning each Job would have its own lockout. ><
    (1)
    Last edited by GabrielK; 08-23-2015 at 09:37 AM.

  5. #65
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Felis View Post

    Only finished products or are the in-between products included?
    Including ingredients to make other things. ALchemy got a grand total of 9 at 60 masterbook. Lw 34. They need to balance these things. The only person I know who's a master chef does so because of rp reasons.
    (1)

  6. #66
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Specialist exclusive recipees are perfectly ok. As it stands now, being an specialist means the same for crafting as having a chocobo.

    The problem is, forcing omni-crafting while trying to kill omni-crafting. I hope specialist exclusives requieres ZERO materials from other classes not specialists, of course, that won`t happen (as the stupid 2 stars that requiere more materials from other crafters than the main one for the lulz) and the whole high end crafting will still be dead. Congratulations SE, Congratulations.

    Can you give us 2.0 crafting back? we were having a blast with it, thanks.
    (6)

  7. #67
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by RiceisNice View Post
    It's from experience. I mean, only the higher level crafts (55 and higher) are gonna be 35/70 durability anyway so it practically covers all the important crafts.
    I guess im not experiencing this as much? I really cant tell a difference or maybe im just lucky?

    Quote Originally Posted by Alexander_Dragonfang View Post
    Can you give us 2.0 crafting back? we were having a blast with it, thanks.
    Dear god yes, the new crafting is so god awful. I really have no idea what was going through SE's mind with this new system. It's pretty pointless because there is absolutely 0 reason to have a specialist at all.
    (0)

  8. #68
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Well in ffxi you could only raise 1 craft to max and one sub half way. I don't think any mmo lets you raise more than a few.
    (2)

  9. #69
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    I was disappointed they didnt add specialist recipes from the start. Hapy they are, now whether they will be worthless or not will be a different story.
    (3)

  10. #70
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dererk View Post
    Well in ffxi you could only raise 1 craft to max and one sub half way. I don't think any mmo lets you raise more than a few.
    and in Wow you couldn't have more than one class per character, but you could mail stuff to alts so you could you know have youown self production team. The promise of this game is you can level everything. Specialization hurts that. IF they want to make SPecialization matter they need to first balance crafting so its worth it rather than putting up a few specialist recipes which being horribly unbalanced will clearly all be the same choice.
    (2)
    Last edited by jomoru; 08-23-2015 at 10:43 AM.

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