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  1. #1
    Player
    Seramme's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    29
    Character
    Seremarya Moonchilde
    World
    Lich
    Main Class
    White Mage Lv 60
    No. Just no.

    There is already very little worthwhile craftable items and they are slowly taking them away with each patch (no more top-tier adventuring jewelry? super-expensive much-weaker-than-before adventuring armor? said armor not even having unique appearance but having the EXACT SAME appearance as ilvl 150? NO new potions aside from stat potions? etc). And now they want to start gating the remaining few useful things behind the specialist system, too? Ugh.

    Please first make crafting viable and in demand again. Only when it is already that, you can start thinking about adding specialist-only rare recipes. So far I hardly remember even a handful of cases when someone asked me to craft them any non-crafting item that would require a level 60 CRP, BSM, ARM, GSM, LTW or WVR to make.

    Instead of forcing people to be specialist using "sticks" (outright blocking non-specialists from making the best - and lets be honest, these WILL be the best - recipes), how about adding "carrots" instead? Things such as:
    - buffing the specialist skills to be less RNG-dependant
    - new fun specialist skills, such as maybe having a chance of reducing material consumption on the current craft by 20% (example)?
    - making specialist CULs and ALCs able to make more consumables per craft
    - letting specialists be able to equip unique-looking armor pieces on their chosen crafting class that will differentiate them from non-specialists (said pieces should not have total higher stats but they CAN have one more guaranteed meld slot to make them easier to meld)
    - ...and so on...
    (1)
    Last edited by Seramme; 08-25-2015 at 08:03 PM.

  2. #2
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    This will probably seem petty (and probably mentioned somewhere in this thread), but there's only one thing in particular that concerns me about specialist recipes: glamour gear and housing furniture.

    I'm sure you've heard the story before, the lone crafter of a small free company, etc. etc. Crafting has been something I thoroughly enjoyed from the beginning. By no means am I a lalafell warbucks, hankering to make gobs of gil on the market, but I took satisfaction in knowing that if there was some piece of craftable gear my friends wanted for looks, or a piece of furniture we really wanted for the house, we could go and gather or take down primals to get the ingredients we needed and make what we wanted. It goes without saying putting such a limitation on what we can and can't craft would put a damper on that.

    Personally, I see no problem with the specialists being required to reliably make high quality items (as that's what people aim for when crafting essentially anything not furniture), and resign myself to a life of normal quality items that won't sell. Even if it requires pentamelding all my gear to meet the requirements.

    In short, do I think there should be specialist only recipes? No.
    Do I think specialists should be the ones making high quality items, and thus, making more profits for their respective trades? Sure.
    (0)
    Last edited by Spellbinder; 08-25-2015 at 08:19 PM.