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  1. #41
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Hyrist View Post
    snip
    Insulting their pastime? I'm not saying the content doesn't have its place, it most definitely does, but the absurdity of the grind is what doesn't have its place. I've seen countless people complain about some of the crazy and unfair rules with NPC in TT, paired up with low drop rates. That's not exactly fun. It can be a grind without involving things like that.

    If you're just looking at Savage, sure. But take a look at normal mode, almost 200,000 people have beat that.
    (1)

  2. #42
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Hyrist View Post
    This time last patch rotation we were given three dungeons, two of which were a whole 20 minutes of lols and forget lulz content, and then everyone just spammed whatever 1 dungeon was more efficient for tomes.

    As far as I'm concerned they could have dropped the "Hard Mode" dungeon and just gave us more of this 'lulz' content you're going to complain about anyways. "Aww, Nevereap again?"
    I rotated what dungeons I did. Since raid consisted of clearing fcob in an hr on Tuesday nights, we kinda needed it.

    Yes one dungeon will suck but hey, getting the "oh god this one" dungeons is part of the fun really xD.

    Also if we follow your logic the patch could consist of 1 dungeon. Whole game could consist of 1 dungeon.

    At least raid is quite a long project atm...
    (0)

  3. #43
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    recycle dungeons...? D: But why...?
    (0)

  4. #44
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colorful View Post
    Insulting their pastime? I'm not saying the content doesn't have its place, it most definitely does, but the absurdity of the grind is what doesn't have its place. I've seen countless people complain about some of the crazy and unfair rules with NPC in TT, paired up with low drop rates. That's not exactly fun. It can be a grind without involving things like that.

    If you're just looking at Savage, sure. But take a look at normal mode, almost 200,000 people have beat that.
    Here's the catch 22 there. If there wasn't those stalling tactics, they'd have their cards, be bored, complain that there's nothing to do and there's not enough 'content' in the game. Some people are going to complain and have genuine critsism, and some people are just griping as they eat up the content. Again, not all content is to appeal to all people: Good example is in Alex Normal vs Savage.

    As far as Alexander Story - the 200k that cleared the 8 man raid for that? That's a bloody success story right there. Content tuned just right to make you move on your feet but not be punishing enough to push people away from it. However, it's also probably the reason why Savage is so underpopulated. People complete that, look at the rewards in Savage and go "Meh, not worth it. I'll upgrade my Esoterics in Void Ark"

    Quote Originally Posted by Sessurea View Post
    I rotated what dungeons I did. Since raid consisted of clearing fcob in an hr on Tuesday nights, we kinda needed it.

    Yes one dungeon will suck but hey, getting the "oh god this one" dungeons is part of the fun really xD.

    Also if we follow your logic the patch could consist of 1 dungeon. Whole game could consist of 1 dungeon.

    At least raid is quite a long project atm...
    I was being facetious. I'm bemused by the idea that people complain about dungeons until they lose them, and then complain they don't have them. It's laughable how mixed and self-contradicting our player base is.

    Quote Originally Posted by AsahinaMyLove View Post
    recycle dungeons...? D: But why...?
    Have you ever done a hard mode? It's hardly 'recycled'. While it uses the same map, the map itself is changed, the boss encounters are different and it effectively plays like something completely new.
    (6)
    Last edited by Hyrist; 08-22-2015 at 10:19 PM.

  5. #45
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sessurea View Post
    I rotated what dungeons I did. Since raid consisted of clearing fcob in an hr on Tuesday nights, we kinda needed it.

    Yes one dungeon will suck but hey, getting the "oh god this one" dungeons is part of the fun really xD.

    Also if we follow your logic the patch could consist of 1 dungeon. Whole game could consist of 1 dungeon.

    At least raid is quite a long project atm...
    Well why not have each patch just have one dungeon each? People are going to grind the fastest dungeon for tomes, so we might as well have it that way.
    (1)

  6. #46
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,996
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AsahinaMyLove View Post
    recycle dungeons...? D: But why...?
    Because it lets them avoid making a ton of new assets.
    (0)

  7. #47
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I've never understood the recent hate for the "Hard Mode" dungeons. Besides the general setting, they've always been completely different from their Normal counterpart. They're usually so different that if SE had called them something else you'd be none the wiser. The trash mobs and bosses are different. The mechanics are different. You often times don't even traverse the same path between the two different versions. Some people act like just because they share the same name that the Hard Mode is an exact copy, only with scaled mobs.
    (7)
    With this character's death, the thread of prophecy remains intact.

  8. #48
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    I hope Pharos Sirius HM won't be as monochromatic as the other HM. In Haukke, there was no color beside red, same for Tam-Tara, Wanderer's green fog/light/everything was sickening, Amdapor was drowned in blue, Copperbell had this cyan silenthillesque fog... I'm probably missing a few, but I think Halatali was the only hard mode that didn't look like the same with an instagram filter on.

    Edit: called it.
    (1)
    Last edited by Arkann; 08-23-2015 at 03:15 AM.

  9. #49
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Colorful View Post
    The thing is we got all that, without sacrificing dungeons in 2.x, didn't we? The marriage system, FC/Personal housing system (not just QoL changes) the entirety of the Gold Saucer (2 big games, minigames, the area, rewards). The only big thing we're getting otherwise that's different is the Airship changes, which is why I'm hoping it'll be somewhat decent.
    You have to remember that the development team is split up into smaller teams dedicated to certain types of content. Housing and the GS are handled by a specific team and battle content is handled by another. The new open-world group content for the airship system will undoubtedly have been developed by the same team that typically handles dungeons which is why I think we're only getting two.

    In some ways I think this is actually a good idea since dungeon content becomes obsolete so quickly. I would much rather they put more effort into new gameplay systems that will have a bit more life in them.
    (0)

  10. #50
    Player
    -Krypyonite-'s Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    121
    Character
    Achalys Frostbolt
    World
    Lich
    Main Class
    Summoner Lv 70
    quite disappointed with one new dungeon and pretty much, new monsters and slight visual changes to a dungeon (from what we could see, we would be starting from top, going down instead, an being full of kobolds.)

    I mean, they don't look bad, but looking back at what we have, feels a bit underwhelming... I know that there will be more content but...

    I really hope the new primal has an ex version, and that the airship thing is a decent sistem/fun. (taking in mind, well, thats going to be the other battle content + the void ark we will have)

    but well, excited about the Arboratirum thou!
    (0)
    Quote Originally Posted by Lahabrea

    From the deepest pit of the seven hells, to the very pinnacle of the heavens, the world shall tremble! Unleash

    Ultima!

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