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  1. #31
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    so they give us some minion fighting 5 mins of lols and forget lulz content instead of a 3rd new dungeon, k.
    (2)

  2. #32
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by zcrash970 View Post
    Well before it was nerfed, a lot of people found it hard >.>
    No idea why though
    Pushing boss too hard would cause a billion dogs to spawn. Yeah, it sucks overgearing that place even for nerfed one.

    Well ninja'd kinda.
    (0)

  3. #33
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Where is this info of the dungeons coming from?
    (0)

  4. #34
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    932
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    Where is this info of the dungeons coming from?
    http://forum.square-enix.com/ffxiv/t...=1#post3263921
    (0)

  5. #35
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sessurea View Post
    so they give us some minion fighting 5 mins of lols and forget lulz content instead of a 3rd new dungeon, k.
    This time last patch rotation we were given three dungeons, two of which were a whole 20 minutes of lols and forget lulz content, and then everyone just spammed whatever 1 dungeon was more efficient for tomes.

    As far as I'm concerned they could have dropped the "Hard Mode" dungeon and just gave us more of this 'lulz' content you're going to complain about anyways. "Aww, Nevereap again?"
    (2)

  6. #36
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,002
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hyrist View Post
    This time last patch rotation we were given three dungeons, two of which were a whole 20 minutes of lols and forget lulz content, and then everyone just spammed whatever 1 dungeon was more efficient for tomes.

    As far as I'm concerned they could have dropped the "Hard Mode" dungeon and just gave us more of this 'lulz' content you're going to complain about anyways. "Aww, Nevereap again?"
    Ah, the Blizzard approach.
    (1)

  7. #37
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    I'm honestly disappointed. I was under the impression that they changed 3 dungeons per patch into 2 because of they wanted to make entirely new content or something like that. I'm sorry, but reskinning an old dungeon is not new content. It feels like I'm being shafted quite frankly.
    (2)

  8. #38
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    If the Continuum and Neverreap will be moved to High Roulette and the [i]two new ones[/s] one new and one recycled take the place of those, meaning we'll still have 2 dungeons in Expert Roulette again.... and if that remains the trend... Much fatigue, very quick. Not gonna be good.
    (1)

  9. #39
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Daralii View Post
    Ah, the Blizzard approach.
    Just a bit of jadism. Again, it does not matter what SE does, they will get criticized for it by one camp or another. It was less than three weeks ago where we got complaints that we have all of the 'same old stuff' and now we're griping that we're one dungeon short of the '3 standard' when we have an entire new system given to us, on top of the frills.

    I'm in my 30s and I feel like I should be out on a farm with a shotgun and a cain complaining on how I had to walk uphill to Jeuno both ways evading mobs that don't leash who aggro on truesight.
    We got mauled in the entrance of Crawler's Nest and we liked it gosh darn it. *Goes to wash dentures*

    Quote Originally Posted by Wizarus View Post
    I'm honestly disappointed. I was under the impression that they changed 3 dungeons per patch into 2 because of they wanted to make entirely new content or something like that. I'm sorry, but reskinning an old dungeon is not new content. It feels like I'm being shafted quite frankly.
    We always had Hard Mode dungeons. Where do you think all these previous (Hard) modes came from?

    And we get entirely new content. We got the Airship explorations.

    So we got 1 new dungeon.
    1 Hardmode dungeon.
    And Airship Exploration - which is likely far larger than the size of a dungeon for more work than a Hardmode.
    (3)
    Last edited by Hyrist; 08-22-2015 at 09:51 PM.

  10. #40
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Drakeos View Post
    Saint Mocianne Arboretum and Hardmode Pharos Sirius ?? this for 3.1 ?
    Correction. One new dungeon and a rework. Though, to be honest, given by how past hard modes have been handled, I'm not going to say Square is 100% recycling because although the aesthetics of the instances remain (obviously), aside from that the dungeons tend to be quite different. I guess everyone in the FFXIV team still gets their full share of work except the lore and scenery teams, maybe the monster design team a bit too (though honestly they've had an easy ride cause 50% of the enemies in this game are hi-res FFXI models.)
    (1)

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