so they give us some minion fighting 5 mins of lols and forget lulz content instead of a 3rd new dungeon, k.
so they give us some minion fighting 5 mins of lols and forget lulz content instead of a 3rd new dungeon, k.
Where is this info of the dungeons coming from?
This time last patch rotation we were given three dungeons, two of which were a whole 20 minutes of lols and forget lulz content, and then everyone just spammed whatever 1 dungeon was more efficient for tomes.
As far as I'm concerned they could have dropped the "Hard Mode" dungeon and just gave us more of this 'lulz' content you're going to complain about anyways. "Aww, Nevereap again?"
Ah, the Blizzard approach.This time last patch rotation we were given three dungeons, two of which were a whole 20 minutes of lols and forget lulz content, and then everyone just spammed whatever 1 dungeon was more efficient for tomes.
As far as I'm concerned they could have dropped the "Hard Mode" dungeon and just gave us more of this 'lulz' content you're going to complain about anyways. "Aww, Nevereap again?"
I'm honestly disappointed. I was under the impression that they changed 3 dungeons per patch into 2 because of they wanted to make entirely new content or something like that. I'm sorry, but reskinning an old dungeon is not new content. It feels like I'm being shafted quite frankly.
If the Continuum and Neverreap will be moved to High Roulette and the [i]two new ones[/s] one new and one recycled take the place of those, meaning we'll still have 2 dungeons in Expert Roulette again.... and if that remains the trend... Much fatigue, very quick. Not gonna be good.
Just a bit of jadism. Again, it does not matter what SE does, they will get criticized for it by one camp or another. It was less than three weeks ago where we got complaints that we have all of the 'same old stuff' and now we're griping that we're one dungeon short of the '3 standard' when we have an entire new system given to us, on top of the frills.
I'm in my 30s and I feel like I should be out on a farm with a shotgun and a cain complaining on how I had to walk uphill to Jeuno both ways evading mobs that don't leash who aggro on truesight.
We got mauled in the entrance of Crawler's Nest and we liked it gosh darn it. *Goes to wash dentures*
We always had Hard Mode dungeons. Where do you think all these previous (Hard) modes came from?I'm honestly disappointed. I was under the impression that they changed 3 dungeons per patch into 2 because of they wanted to make entirely new content or something like that. I'm sorry, but reskinning an old dungeon is not new content. It feels like I'm being shafted quite frankly.
And we get entirely new content. We got the Airship explorations.
So we got 1 new dungeon.
1 Hardmode dungeon.
And Airship Exploration - which is likely far larger than the size of a dungeon for more work than a Hardmode.
Last edited by Hyrist; 08-22-2015 at 09:51 PM.
Correction. One new dungeon and a rework. Though, to be honest, given by how past hard modes have been handled, I'm not going to say Square is 100% recycling because although the aesthetics of the instances remain (obviously), aside from that the dungeons tend to be quite different. I guess everyone in the FFXIV team still gets their full share of work except the lore and scenery teams, maybe the monster design team a bit too (though honestly they've had an easy ride cause 50% of the enemies in this game are hi-res FFXI models.)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.