Quote Originally Posted by Colorful View Post
The thing is we got all that, without sacrificing dungeons in 2.x, didn't we? The marriage system, FC/Personal housing system (not just QoL changes) the entirety of the Gold Saucer (2 big games, minigames, the area, rewards). The only big thing we're getting otherwise that's different is the Airship changes, which is why I'm hoping it'll be somewhat decent.
You have to remember that the development team is split up into smaller teams dedicated to certain types of content. Housing and the GS are handled by a specific team and battle content is handled by another. The new open-world group content for the airship system will undoubtedly have been developed by the same team that typically handles dungeons which is why I think we're only getting two.

In some ways I think this is actually a good idea since dungeon content becomes obsolete so quickly. I would much rather they put more effort into new gameplay systems that will have a bit more life in them.