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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I've never understood the recent hate for the "Hard Mode" dungeons. Besides the general setting, they've always been completely different from their Normal counterpart. They're usually so different that if SE had called them something else you'd be none the wiser. The trash mobs and bosses are different. The mechanics are different. You often times don't even traverse the same path between the two different versions. Some people act like just because they share the same name that the Hard Mode is an exact copy, only with scaled mobs.
    (7)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    I hope Pharos Sirius HM won't be as monochromatic as the other HM. In Haukke, there was no color beside red, same for Tam-Tara, Wanderer's green fog/light/everything was sickening, Amdapor was drowned in blue, Copperbell had this cyan silenthillesque fog... I'm probably missing a few, but I think Halatali was the only hard mode that didn't look like the same with an instagram filter on.

    Edit: called it.
    (1)
    Last edited by Arkann; 08-23-2015 at 03:15 AM.

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Arkann View Post
    I hope Pharos Sirius HM won't be as monochromatic as the other HM. In Haukke, there was no color beside red, same for Tam-Tara, Wanderer's green fog/light/everything was sickening, Amdapor was drowned in blue, Copperbell had this cyan silenthillesque fog... I'm probably missing a few, but I think Halatali was the only hard mode that didn't look like the same with an instagram filter on.
    It sounds like you were so preoccupied with the color overlay that you missed out on a crapton of differences, actually.
    (4)

  4. #4
    Player
    -Krypyonite-'s Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    121
    Character
    Achalys Frostbolt
    World
    Lich
    Main Class
    Summoner Lv 70
    quite disappointed with one new dungeon and pretty much, new monsters and slight visual changes to a dungeon (from what we could see, we would be starting from top, going down instead, an being full of kobolds.)

    I mean, they don't look bad, but looking back at what we have, feels a bit underwhelming... I know that there will be more content but...

    I really hope the new primal has an ex version, and that the airship thing is a decent sistem/fun. (taking in mind, well, thats going to be the other battle content + the void ark we will have)

    but well, excited about the Arboratirum thou!
    (0)
    Quote Originally Posted by Lahabrea

    From the deepest pit of the seven hells, to the very pinnacle of the heavens, the world shall tremble! Unleash

    Ultima!

  5. #5
    Player
    Ducky's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    J'essi Ferr
    World
    Moogle
    Main Class
    Bard Lv 60
    Quote Originally Posted by ElHeggunte View Post
    I've never understood the recent hate for the "Hard Mode" dungeons. Besides the general setting, they've always been completely different from their Normal counterpart. They're usually so different that if SE had called them something else you'd be none the wiser. The trash mobs and bosses are different. The mechanics are different. You often times don't even traverse the same path between the two different versions. Some people act like just because they share the same name that the Hard Mode is an exact copy, only with scaled mobs.
    I know quite a few people who have come over from WoW and suffered from this confusion, as bare-bones effort and a focus on "recycling" is how things operate over there.

    Normal dungeon? Heroic dungeon? Mythic dungeon? Timewalking dungeon? Challenge mode dungeon? All feature the same layout, trash and bosses, just with mob health and damage scaled slightly, and a time limit and minimum kill requirement added for challenge modes.
    (3)