At 50, my typical dummy parse was about 4 minutes. At 60, my typical parse is about 2:45. I usually don't even make it to the second Invigorate anymore, even if I'm using Raiton. Sometimes I do if I inadvertently delay an input.
With a lucky tp tick, it's possible to make it to the 2nd ivig without delaying anything (well, depending on sks ofc....). But I agree that shouldn't be the case. If they would lower the tp cost of just one skill in our rotation by ten, we could make it to the 2nd invig without issues. That alone would adress the problem imo.
Last edited by MrCookTM; 08-22-2015 at 11:20 PM.
They could just revert the 2.45 TP changes, dropping AE back to 50 and SF back to 60. In a no-WAR situation, that would save about 140 TP per 180 seconds, and much more with a WAR. As it stands, if you have a WAR supplying SE, your TP dies even faster because of AE usage.
Currently on A4S progression... As an example, on A3S I was having to use Invigorate before he changes into his Hand phase (55 seconds into the fight) so that I could get an extra Invigorate before the Tornado phase. On top of this, the Bard is singing TP song pretty much every 60-90 or so seconds after the Tornado phase, something that is incredibly pathetic. I was also using Invigorate as soon as it was up and I had 540 or less TP. No other DPS class has this kind of severe TP (or MP) issue in the game right now.
I would love to see this, even if it means that they're run out of TP slightly slower than most classes. As it stands, they could go the other melee, but then will still have to beg the Bard (incredibly TP-efficient w/ IJ and low skill speed) for Paeon, effectively wasting the Goad. I see no issue in that side of their 'support' functionality making a return, especially if Monk's Chakra casts could be improved to have their dps catch up slightly (say, cast scaling with GCD).They could just revert the 2.45 TP changes, dropping AE back to 50 and SF back to 60. In a no-WAR situation, that would save about 140 TP per 180 seconds, and much more with a WAR. As it stands, if you have a WAR supplying SE, your TP dies even faster because of AE usage.
While I agree that ninjas are below in terms of numbers against the other dps I dont think anything has to be numbers and numbers, a raid party is the result of the actions of every member, and every member has to add something to the party, that's why we see clearing groups with the standard, 2 melee, one caster, one ranged, it wouldn't be very viable to have all 4 dps as melee for example. The question is, even if people say that ninjas bring utility, I personally consider that a buff to their numbers is still needed, even more considering that the "utility" can not be exactly amazing and that most fights still requires putting out big numbers.
So even if they resolve the tp issue, I still think that ninjas are below any other dps, not only melee. I hope that the devs see it more clearly after alex savage has been released.
BRD actually isn't 'incredibly TP efficient' if you're playing the job right. Even with low skill speed. Iron Jaws is great, but Empyreal Arrow negates the TP benefits Iron Jaws provides. If you're playing optimally you will barely reach your 2nd invigorate or sometimes not make it with 500 skill speed. Considering BiS BRD builds have over 700 skill speed we face similar issues to NIN.I would love to see this, even if it means that they're run out of TP slightly slower than most classes. As it stands, they could go the other melee, but then will still have to beg the Bard (incredibly TP-efficient w/ IJ and low skill speed) for Paeon, effectively wasting the Goad. I see no issue in that side of their 'support' functionality making a return, especially if Monk's Chakra casts could be improved to have their dps catch up slightly (say, cast scaling with GCD).
If rather then just nerf trick attack then make ninja a 3rd rate dps.
To be fair, they aren't really making changes to any job except maybe ast.
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