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  1. #1
    Player
    Arow22's Avatar
    Join Date
    Dec 2014
    Posts
    13
    Character
    Arow X'
    World
    Jenova
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MrCookTM View Post
    Once needed... Wtf are you talking about?? The emnity scaling of tank skills is only fucked up since 3.0/lvl60, up to a point where even SE admitted during the live letter that they will look into it and are likely to tweak the emnity modifiers on these skills in one of the upcoming patches. Shadewalker is great right now, it lets tanks pull in dps stance and not lose threat even during the whole raids opening burst, which is a considerable dps increase. Smoke screen is very situational though...
    My main is a tank is what the freak am talking about- I never have Argo issues.....ever. Not in savage, not in extreme, not in whatever. I love my ninja though but after reading the SE 3.07 update in buffing monk even more and other classes- I'm just shaking my head. Not sure if your point is to make ninja more supporting- in let tanks do more DPS and let DPS do less- makes perfect sense, and as a tank I love you!
    (0)

  2. #2
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Arow22 View Post
    My main is a tank is what the freak am talking about- I never have Argo issues.....ever. Not in savage, not in extreme, not in whatever. I love my ninja though but after reading the SE 3.07 update in buffing monk even more and other classes- I'm just shaking my head. Not sure if your point is to make ninja more supporting- in let tanks do more DPS and let DPS do less- makes perfect sense, and as a tank I love you!
    Do you pull in dps stance? If you pull in tank stance, then yes, you won't have issues. In dps stance though, especially if you have a drg with battle litany up, it's not unlikely that some dps's fully buffed nuke will crit for several thousands and rip off hate. Shade walker prevents that, and on top of making it easy to pull in dps stance, it also let's you perform your dps rotation a bit more without threat issues instead of going into emnity combo early.

    And yeah, basically that's exactly my point: nin's st dps isn't the highest, not going to argue. But besides the obvious raid wide dps increase trick attack brings, it's the little things that increases the nin's dps and raid dps. One example is the tank thing i just mentioned, another one is the increased movement speed. Everytime a melee disconnect's from a boss because of point blank aoe is a dps loss, nin can walk out later and reconnect earlier. No ramp up time after down phases is also important. It's all the little things that add up.

    Monk on the other hand is straight forward: the max deeps a monk can bring on a dummy is the max deeps a monk can bring in a fight under perfect conditions, every downtime, forced dodge, etc. will hurt. Monk may contribute to healer dps slightly if you don't have a drk, but that's about it. The slight dps increase helps to mitigate all the things nin has and monk doesn't, and that's cool, I like it.

    tldr, yes, tanks should love nin's. ^^
    (2)
    Last edited by MrCookTM; 08-26-2015 at 01:20 AM.