Who is this "different team" then? What are they so busy with that they can't spare a minute or two to add 2 spells that are modified version of existing spells?Different teams. All GS content is developed by the housing team. The pet glamour system is likely developed by a different team.
Anyway as much as I want the pet glamours it doesn't take much to realise a system for just one or two jobs will be low priority versus content for everyone.
As others have said though I'm curious what became of the flying mini-game Yoshi has spoken about several times recently. It was apparently intended for 3.0 launch originally but didn't make it in time but we didn't see any mention of it in the live letter.



			
			
				I assume you aren't familiar with how large studios handle development...?
The FFXIV dev team is split up into smaller teams dedicated to specific aspects of the game. The housing team is dedicated to housing (naturally), the gold saucer and other fun side content. They are almost certainly the team that developed this new mini-game. We know there is also a battle team dedicated to planning, building and balancing boss fights and their respective mechanics. There's a sound team headed by Soken. There are other teams too but we haven't exactly been given a detailed breakdown or anything.
As for which team would handle the pet glamours: I would imagine it'll be a collaboration between the UI team (if they have one, otherwise whoever usually handles UI) and whichever team typically makes new skills and animations. We don't know who exactly but it is certainly not the same team that made the mini-game.
The pet glamour system is not as simple an implementation as you seem to think. They need to design three new egi for SMNs with new animations for each skill (Yoshi has specifically stated this is why it's taking so long). They also need to build a special UI for managing the glamours and the mechanics for switching them. There will also inevitably be a quest to unlock the feature and likely a new SMN job quest to unlock the egi themselves. Even if they threw us a bone with some placeholder skills that do the same thing as existing pets (which they won't, it's a waste of resources) they would still need to make the new egi and create all their animations and sound effects. That is far from "a minute or two" of work.
Whichever team has been assigned to work on the system will have other priorities in 3.1 content for everyone. The pet glamour system will be sidelined until they have some breathing room from more pressing matters. Honestly I imagine it will most likely go into production once 3.1 is finished and will be scheduled for release in 3.2 at the earliest.
Fine. Take your time on the pet glamour system.The pet glamour system is not as simple an implementation as you seem to think. They need to design three new egi for SMNs with new animations for each skill (Yoshi has specifically stated this is why it's taking so long). They also need to build a special UI for managing the glamours and the mechanics for switching them. There will also inevitably be a quest to unlock the feature and likely a new SMN job quest to unlock the egi themselves. Even if they threw us a bone with some placeholder skills that do the same thing as existing pets (which they won't, it's a waste of resources) they would still need to make the new egi and create all their animations and sound effects. That is far from "a minute or two" of work.
Just add 2 spells for SMN to summon Carbuncles with the same capabilities as the Egis as a stopgap measure. This isn't rocket surgery.
You have to forgive me for being a tad bit pissed off.
I (and many others) have been asking for this since ARR. The forums told us to STFU and wait for next expansion. Here we are "next expansion" ... not even a timeline.
Last edited by Bishop81; 08-23-2015 at 08:38 PM.

			
			
				I'm sure Bishop gets that. But what i think he means is sometimes its the little things that should matter the most. It just feels like Yoshi-P and the development team forgot that. The egi glamour system should have been out way before heavensword. Really to be frank
the glamour system should have been out when the summoner class was first introduced back in A Realm Reborn. And right now the scholar should be getting their pet glamour. This should not be ten years in the making just to glamour our pets. Whats the point of running around the world and doing dungeons if i'm not connect to my character and class this pokemon mini game or what not feels like a slap in the face of those of us wanting our egi glamours.
Last edited by Staticshock25; 08-25-2015 at 03:01 AM.

			
			
				Damnation, I don't want to pay a Million Gil for Book 63. But the drop chance is so low and there is only a 1/4th chance out of that chance of getting it![]()

			
			
				I am somewhat terrified what will happen once we get our glamours. I suspect Bishop will explode with pure jubilation and take us all with him...
On topic. I Find this adorable, Hilarious, and somewhat cool.
Player
I'm actually really looking forward to this, bout time minions will be useful besides just sitting there LOL. Nice to get more time sinks so I have more to do besides fighting/crafting all the time.![]()
I predict it will be as engaging and successful as that inn game (is it called parlay?)
seriously tho, wtf is the point of that game



			
			
				Parlay was an old mini-game from 1.0 used by DoLs and DoHs in place of battle content in the MSQ. Not sure why you're comparing this minion battle thing to that though seeing as Triple Triad and Chocobo Racing were 100x better so we know they can make fun mini-games. The question is how grindy it will be.
Judging by the screencap taken from the stream it involves some kind of squad-based RTS gameplay, so it's actually not going to play anything like Pokemon.
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