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Thread: Primal Armor

  1. #21
    Player
    Bman10119's Avatar
    Join Date
    Jul 2015
    Posts
    54
    Character
    Karybdus Frostblade
    World
    Midgardsormr
    Main Class
    Dragoon Lv 60
    I thought itd be cool if they introduced a savage primal fight level. Give all the old primals level 60 buffage, and have the armor sets drop from them, maybe with a token system of hey youve beaten the boss x times you can buy a piece since it hasnt dropped. and then maybe make it so theres a ridiculously rare drop that can be used to buy or craft an upgrade to the styleized primal armor to add elemental glow effects. wind around garuda armor pieces, flames for ifrit, floating stones for titan, flowing water for leviathan, lightning discharges for ramuh, snowfall for shiva, bismark could maybe have rain falling from its armor? ravanah would get a stronger glow to it, or maybe have some of his butterflies flying around the armor.
    (2)

  2. #22
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Bman10119 View Post
    Snip.
    An idea could be that a ring that could be glamoured or put on to activate the effects of the armor. Say you have your normal ifrit armor, as soon as your equip the correct ring, the flames turn on. Would help alleviate the crowding of armor I think. Assuming this is something they could somehow work in or manage. As opposed to having the 4 primal + 4 effect primal gear (cus dunno about you i have a hard time throwing away old gear regardless) of the same type. Just having the 1 ring per primal.
    (1)
    Last edited by AlphaFox; 08-23-2015 at 11:13 AM.

  3. #23
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Imo i rather have it made from primal demi materia and the body requiring an ex primal item drop ( i.e inferno horn ).
    So that way
    -desynthing will become relevant again
    - raiders/ adventurer battle ppl have stuff to sell to crafters
    ( demi materia and primal drops )
    - there will be a new supply and demand
    - it will retain its uniqueness and rarity vs token turn in route

    Honestly Having ANOTHER rehashed primal fight is probs a really stupid idea that would just be a waste of dev's time.
    (2)

  4. #24
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    I think a savage version of the primals is a good idea and I was actually thinking of the same thing the other day. A lot of people put a lot of emphasis on learning the patterns of the fights (including extremes) and I don't think they should be that predictable. Armour drops or armour crafting materials from those fights would make good rewards.
    (0)



  5. #25
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ChazNatlo View Post
    ten at Bahamut,
    i wouldn't count bahamut all of final coil gives armour based on him with the dreadwyrm sets.

    but if they added the glamor option for armour based on the other primals (including HW because a ravine set would be sweet) i'd farm them all XD
    (0)

    Sometimes you just got to have Some fun

  6. #26
    Player
    MyrahiRounfa's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    21
    Character
    M'yrahi Tall'tail
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Just digging up this old thread cause I thought, in light of the latest patch, it would be funny.
    (0)

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