chat bubbles
chat bubbles
Here is one I would like to have, that would help both regular players and those who deal with visual impairments.
Audio Cues that we can manually set to signal when an ability is ready for use again. Most especially for abilities that have charges.
As an example: Reaper has Soul Slice and Soul Scythe. Both abilities have 2 charges and both feed from the same pool of charges.
So if we burn through both charges, allow us to set an audio cue that we can hear that signals to us that 1 charge is available for use again.
I’ve tried setting this via Macros but it just doesn’t work, as the timing of the audio cue is never accurate when the charge returns.
This change would allow people to focus more on mechanics instead of having to glance down at their bar constantly in the heat of the moment, to see if an ability is available for use again from their rotation. It would also help provide a rhythm that could be established, helping the player to better develop their muscle memory on their rotations.
There are two chat log QoL improvements I want for FFXIV (and which I think existed in FFXI?):
1. Auto-hide option for the chat log after a (configurable) period of log inactivity.
2. Page up/down scrolling in the expanded chat log using the d-pad left/right buttons and keyboard pgup/pgdn keys.
Last edited by Avenger; 05-21-2022 at 08:53 AM.
Someone suggested that the Calamity Salvager/Recompense Officer functionality could be merged into the Armoire. I don't know what I think about that, but it could be convenient for recovering old event or quest items that don't fit in the Armoire.
Also the lv50 i90 artifact armor can't be stored in the armoire and is unavailable from the salvager.
Also +1 for more previews, especially Orchestrion Roll previews! (maybe also minon and mount previews)
Last edited by Avenger; 05-21-2022 at 08:54 AM.
Player
More than a QoL issue, but Eureka/Bozja should adopt FFXI's Party Level Sync feature/option so that low level players can get experience in a party with high level players while spawning a FATE in Eureka or waiting for one in Bozja.
Beast tribe tokens were moved into currencies and that was a nice improvement, but I still have an entire chocobo bag full of various currencies like raid and trial tokens, relic weapon tokens, etc..
And a tackle box for Fishing.
It has been mentioned elsewhere, but allow us to use the interior and exterior balcony door in 2-story houses with balconies.
(Though for my FC house we usually have jump puzzles in the front yard for getting to the balcony.)
Here is a detailed unification plan I suggested for tribal currency and raid tokens in Thread: Trial Totems should be a currency for future expansions. Such a unification would require no increase to the character currency data and would remove a few token items from inventory.
This would be a sensible change if totems were not effectively one-and-done currencies. But they don't have enough longevity to warrant a place in the permanent currency structures. The beast tribe currencies aren't really worth the data either, I think, but at least some of those are used on things like dyes.
It might be okay to currency just the totems for the current expansion's trials, but then they'd have to decide if they should be converted back to items or into something like a general all-old-trials currency when the next expansion comes out.
If we converted all the old beast tribes to an all-beast-tribe currency then we could have space in the currency structure to have all of the current expansion's beast tribes and current extreme trials. Just check for the appropriate reputation level for a given tribe vendor before allowing someone to spend universal beast currency at that vendor. As the beast tribes are entirely personal activities, this would not have a notable effect on beast tribe activities within the community. The worst thing that could happen would be that someone would be able to buy 4 times as much of one specific tribe's dye daily as they could now, but I mean if someone really wants that much of one specific dye for their glamour let them buy it.
Unfortunately, the effect a universal old-extreme currency would have an on the extreme trials that people run would be measurably larger; namely, people would spam HW extremes for currency to spend on the most recent old expansion trials. I'm personally not too torn up about this, as by the next expansion those mounts aren't super exclusive anymore anyway. However, I'd bet the devs would disagree because they want people to continue to have a reason to run all the extremes instead of just the HW ones. Of course, ARR trials don't currently drop totems, and HW trials might as well not drop any if they're going to continue to be easy after the stat squish. So maybe something like this would work with minimal objections:
- Convert all ARR, HW, SB, ShB beast tribe currencies to a universal beast tribe currency. Require people to have a certain reputation with a tribe before they can spend universal currency on that tribe's items.
- Remove totems from ARR, HW, and SB entirely, as they should be easy enough to farm for outright mount drops at cap.
- Convert ShB totems to a ShB-wide extreme currency. Require someone to have completed a particular trial once before you can buy items from that trial using the extreme currency.
- Make EW totems and beast tribe tokens individual specific currencies.
- When 7.0 comes out, convert EW extreme currencies into a single EW-extreme currency and convert EW beast tribe currencies into universal beast tribe currency. Delete ShB-extreme currency.
- Make 7.x totems and beast tribe tokens individual specific currencies.
- When 8.0 comes out, convert 7.0 extreme currencies into a single 7.x-extreme currency and convert 7.x beast tribe currencies into universal beast tribe currency. Delete EW-extreme currency.
- Make 8.x totems and beast tribe tokens individual specific currencies.
- etc...
That way only the current expansion uses individual currencies for its beast tribes and extremes, all old beast tribes use a single currency, and the previous expansion uses a single extreme currency for all its trials. We shouldn't really need tokens for trials two expansions ago, because they will be easy enough to unsync and the drop rates will be high enough that we don't have to do them a million times.
The current Tribal currency tab tracks 14 beast tribe currencies. With these changes, it would track 1 universal old beast tribe currency, 3 current expansion beast tribe currencies, 1 recent expansion extreme currency, and 7 current expansion trial-specific extreme currencies, for a total of 12 currencies, and thus a reduction of currency data. Further, the tribal and extreme currencies would never expand beyond this because the recent expansion's beast tribes get absorbed into the one universal beast tribe currency and the recent expansion's extremes become a single currency replacing the previous-recent currency. People would continue to run super old extreme trials for outright mount drops, which should be fine with increased drop rates, and they would continue to run the recent expansion's extreme trials for that expansion's currency, even if they only need to clear each fight once to unlock each fight's shop. And finally the current expansion extremes would function as they do now, requiring each fight be run for that fight's specific currency. So all the expansions' fights would still get run.
Error 3102 Club, Order of the 52nd Hour
Have the first artifact gear for the expansion jobs able to be stored in armoire. Also, would love the ability to view hairstyles on characters before having to purchase them, maybe.
For name display settings, the settings for titles are either hide or show. I would like an option where you can see your title on someone you have targeted, but make it invisible otherwise.
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