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  1. #521
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jpec07 View Post
    [*]Enemy List Targets As a tank, knowing who's pulled a certain mob off me would be incredibly helpful.
    I like this and if they maybe color coded it. For example the names of the adds would change color depending on how much aggro you have on them. So red would me most aggro and youllow half way but might loose the aggro and green/blue you have no aggro on the add.

    Would be nice if it was all on the add itself and not off screen.
    (0)

  2. #522
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brightamethyst View Post
    But why? What system level keybinds would you change only for certain jobs?
    Why not? Many MMOs have some manner of "direct binding", where you can choose to bind an action rather than a matrix space (X button of Y hotbar). It's useful for keeping the most common binds in comfortable locations while having what you most need to track (but not necessarily hit often) in the most visible locations.

    I'd go one further, though -- Retained Mod States option: held keys remain in the mod state they were first pressed in. Sounds obscure but it's literally the difference between having easy access to Shift/Alt/Ctrl QWEASD, all prime real estate, where you would otherwise have your movement cancelled mid-hold by hitting any of those mod keys. MMOs that allow for that can generally have many more skills than XIV without seeming to suffer from an overwhelming number of buttons, just because they still aren't spread any further or any more uncomfortably.

    Quote Originally Posted by Brightamethyst View Post
    You can already accpmlish that. Just put the action in question on one of the static hotbars and hotkey that.
    ...That's literally the opposite of direct binding. That's "matrix-" or "space-" binding, as just described. And as every hotbar's binds, shared or job-specific, are mutually exclusive with one another, it would be incredibly limiting, where direct binding is not.

    Direct Binding = mouse over the skill in Actions & Traits menu, right click or config command -> Bind, hit bind key. Now place it wherever you like and the hotkey is still shown as what you've bound it to. Where a conflict exists, you are thus informed and can either separate them by conditionals, e.g. "In combat", "Mounted", etc. or by rebounding the previous holder of that keybind. You can now move your bars about however you like for visual convenience without messing with muscle memory or even skip placing skills that you have no need to track on your hotbars without losing access to them. It's a simple enough system and while it might not significantly benefit that many people, it's nice enough to have.
    (1)
    Last edited by Shurrikhan; 06-10-2019 at 09:59 AM.

  3. #523
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why not? Many MMOs have some manner of "direct binding", where you can choose to bind an action rather than a matrix space (X button of Y hotbar). It's useful for keeping the most common binds in comfortable locations while having what you most need to track (but not necessarily hit often) in the most visible locations.
    You can already accpmlish that. Just put the action in question on one of the static hotbars and hotkey that.
    (1)

  4. #524
    Player
    Boyzby's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    56
    Character
    Mela'nia Dawnfried
    World
    Diabolos
    Main Class
    Monk Lv 90
    Search function in Character Configuration

    So many times, especially as a new player years ago, it took forever to find one specific setting I thought was in one section but was in another. It would absolutely amazing if we could have a search box at the top to find key words of a setting we're looking for.
    (2)

  5. #525
    Player
    Dr_Cheesesteak's Avatar
    Join Date
    Sep 2017
    Posts
    11
    Character
    Cheese Ezen
    World
    Lamia
    Main Class
    Rogue Lv 37
    I'd just like tooltips on class icons on ppl's profiles (and anywhere else applicable) and not having to click "Hand Over" twice when turning in quest items.

    Dismounting when attacking would be amazing, too. But I've come to accept that'll likely never happen since they keep dreaming of mounted combat.

    But for the love of god, the plz change the first two mentioned.
    (1)

  6. #526
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,156
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dr_Cheesesteak View Post
    Dismounting when attacking would be amazing, too. But I've come to accept that'll likely never happen since they keep dreaming of mounted combat.
    Requiring explicit dismounting is a safety feature. Since you can't mount again once you're in combat, it's better to require you to tell the game "I mean to dismount now" before you attack. It's not about mounted combat.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #527
    Player
    Dr_Cheesesteak's Avatar
    Join Date
    Sep 2017
    Posts
    11
    Character
    Cheese Ezen
    World
    Lamia
    Main Class
    Rogue Lv 37
    Quote Originally Posted by Rongway View Post
    Requiring explicit dismounting is a safety feature. Since you can't mount again once you're in combat, it's better to require you to tell the game "I mean to dismount now" before you attack. It's not about mounted combat.
    But that would seem to be counter-intuitive to the point of attacking to dismount. We WANT to get into combat. Why would we want to mount up during combat if it was our intention to get into combat? Seems to sorta be an illogical and unnecessary failsafe.

    Besides, wouldn't the "right clicking on a target" be us telling the game we want to dismount? It's just much more intuitive than having to press a shortcut on the kb or click something on the hotbar.
    (0)
    Last edited by Dr_Cheesesteak; 06-24-2019 at 02:12 PM.

  8. #528
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,156
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dr_Cheesesteak View Post
    But that would seem to be counter-intuitive to the point of attacking to dismount. We WANT to get into combat. Why would we want to mount up during combat if it was our intention to get into combat? Seems to sorta be an illogical and unnecessary failsafe.

    Besides, wouldn't the "right clicking on a target" be us telling the game we want to dismount? It's just much more intuitive than having to press a shortcut on the kb or click something on the hotbar.
    Someone could press an offensive action button unintentionally, dismount automatically, and then have to fight the thing they didn't mean to attack.

    The current system requires you to actively indicate you would like to dismount and fight the thing.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  9. #529
    Player
    JarenCorax's Avatar
    Join Date
    Jun 2019
    Location
    Linda Lominsa
    Posts
    19
    Character
    Jaren Corax
    World
    Faerie
    Main Class
    Arcanist Lv 56
    Quote Originally Posted by Jpec07 View Post
    Just a few small QoL improvements:
    • Separate UI Elements HP, MP, TP, Buffs, Debuffs, Target Status, Focus Castbar, and Target Castbar should all have separate UI elements that can be manipulated independently.
    • Tab Target Have the target icons dictate tab target order, or give us the option to choose tab target priority method. Would also be great if icons set enemy list order!
    I would love to see my parameter bar items displayed vertically, either one atop the other, or side by side. Setting the length/thickness of the bars would also be nice. I remember using an addon in a prior MMO that would put my health & mana in two big vertical arcs on my left, and my target's in two big arcs on the right. It made tracking these stats during combat effortless.

    I would also be nice to have an option to show these bars only if below max, and have them be hidden otherwise.

    For tab targeting and target icons, I wrote a macro to approximate what you are asking for.
    (0)

  10. #530
    Player
    Dr_Cheesesteak's Avatar
    Join Date
    Sep 2017
    Posts
    11
    Character
    Cheese Ezen
    World
    Lamia
    Main Class
    Rogue Lv 37
    Quote Originally Posted by Rongway View Post
    Someone could press an offensive action button unintentionally, dismount automatically, and then have to fight the thing they didn't mean to attack.

    The current system requires you to actively indicate you would like to dismount and fight the thing.
    Again, is right-clicking on a target not actively indicating you want to dismount and fight the thing?

    And if they can accidentally press an offensive action button, then they can just as well accidentally press the mount/dismount button.

    There really is no reasonable justification behind this design choice. It makes 0 sense. I understand the goodwilled intention behind the mechanic, but it's greatly misplaced.
    (0)
    Last edited by Dr_Cheesesteak; 06-25-2019 at 11:03 AM.

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