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  1. #401
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    I would like a scrolldown option on the armoury (inn/FC/personal room storage) / repair selections to allow me to view all items in the armoury chest if possible. I like being able to repair things all at once At the moment it is just "Equipped / Inventory / Different categories of the Armoury Chest".
    (1)

  2. #402
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by zeopower6 View Post
    I would like a scrolldown option on the armoury (inn/FC/personal room storage) / repair selections to allow me to view all items in the armoury chest if possible. I like being able to repair things all at once At the moment it is just "Equipped / Inventory / Different categories of the Armoury Chest".
    Woudent the repair part be useless? items there are reset to 100% and have to be at least that level to be stored at the armoire anyway

    Speaking of which, I would love to see subcatagories to make finding things easier, like having the Exclusive Extras show either the XIII or Yo-kai Watch weapons
    (0)

  3. #403
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Separate issues but similar listing scenarios.

    When repairing things found in the armoury chest, there is no way to 'view all'.

    When storing things in the armoury, there is also no way to view all and instead you have to select from the aforementioned categories.
    (1)

  4. #404
    Community Rep Luxpheras's Avatar
    Join Date
    May 2016
    Posts
    118
    Hello, adventurers!

    Luxpheras here with a couple updates for QoL improvements planned for implementation with Patch 3.4: Soul Surrender!

    Improving the Combat Log
    We're planning to implement a feature where players can mouse-over their battle logs to view the details of a buff / debuff they have received during a fight.

    For example, say a player uses Rampart, "You gain the effect of Rampart" will be displayed in their battle log, and by hovering over the text "Rampart", the description of that buff will be displayed above the chat window as a tool tip like "Rampart - Damage taken is reduced".

    This goes for debuffs as well. When a player receives the "Staggered" status for example, hovering over the "Staggered" in the battle log will display the description of that debuff: "Staggered - Unable to execute actions."

    With this feature, players can go back and check their log to see how these buffs & debuffs may have impacted their group's performance in an instance, providing an additional tool for strategic efforts. I'm sure this will prove particularly useful during raids and extreme trials!

    New Party Member Notifications
    Have you ever found yourself taking screenshots or /mdancing in Idyllshire while waiting on a Party Finder group to fill, only to find that new members have joined while your focus was elsewhere? We plan to implement a way for parties to be notified when a new member joins to avoid any future confusion... or embarrassment
    (22)
    Chenin "Luxpheras" Matthews - Community Team

  5. #405
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Luxpheras View Post
    good stuff
    Could you also find a way to implement mid-dungeon Party-Finding and allow savage modes to be ran in Duty Finder?
    (1)

  6. #406
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kurogaea View Post
    Could you also find a way to implement mid-dungeon Party-Finding and allow savage modes to be ran in Duty Finder?
    Savage is in Raid Finder, basically the same thing with a bunch of unnecessary options.
    (1)

  7. #407
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    QoL improvement? Still waiting for the "character still logged in" error to be fixed. We need to be able to immediately log back in if we're disconnected, having to wait is really irritating.
    (4)

  8. #408
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by KariArisu View Post
    Savage is in Raid Finder, basically the same thing with a bunch of unnecessary options.
    Raid Finder locks savage modes before others are completed. So if I wanted to practice for my group that wants to run the latest savage mode with me, I have to run it only with them and I wouldn't get any practice before hand in DF or RF. So again, can you remove the locks from all savage modes?
    (1)

  9. #409
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Add the current Return location to the Teleport menu's History and Favorites tabs, add an icon to indicate that a location in the Teleport list is your Return point, and allow Return to be used from the Teleport menu.

    Teleport Menu is basically the one-stop shop for all world travel needs, and having Return stuck off the side as its own totally-separate thing is logistically awkward when it is basically just "Free Teleport with a Cooldown".
    (6)

  10. #410
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Allow /alliance to automatically become /party when in a Light Party or Full Party, or at least still display (rather than just giving an error).

    Currently, there are some announcement macros that I want everyone in the instance to be able to see. If I use /a, it gives an error in Light/Full Party. If I use /p, it only displays to 1/3rd of the raid in 24-player content. And if I use /a and /p, it gives double-spam to my personal Alliance in 24-player content.

    It would be cleaner if /a just became /p when the content is Light/Full, or if /a just always worked (even in Light/Full instances).

    Oddly, it already does this in Frontlines: macros with announcements written in /a still work in 24-player Frontline (despite having only one allied Full Party).
    (4)

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