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  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Of all the...

    Why would you even need to use food or potions while mounted? That's an odd QoL to pick.
    (1)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Of all the...

    Why would you even need to use food or potions while mounted? That's an odd QoL to pick.
    trying to stay alive? immersion (I mean its not like you Can't eat while on an animal IRL)?
    (0)

  3. #3
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Of all the...

    Why would you even need to use food or potions while mounted? That's an odd QoL to pick.
    It's a big QoL improvement for Gatherers; every second matters when you're chain-chugging cordials and trying to hit multiple timed nodes in an hour.
    (3)

  4. #4
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by JakAlendi View Post
    I actually had a brilliant (in my mind) QoL idea yesterday. For quests that involve an emote (such as Vundu dancing, beckon, etc) have a small clickable emote icon next to the quest status, just like is done for usable quest items. Extra credit if you make it so the ones that involve 'say' automatically have the correct text so I don't have to type "Uhm Ala" and "Free Moogle Nuts" a million times.
    You can at least press Up in the chat entry box to repeat previous messages.
    (1)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Looking forward to both changes! I assume the traps will be in another color or maybe get redesigned completely since I think a simple symbol on the floor isn't really enough to deter players from stepping on it.
    (0)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by MilesSaintboroguh View Post
    Looking forward to both changes! I assume the traps will be in another color or maybe get redesigned completely since I think a simple symbol on the floor isn't really enough to deter players from stepping on it.
    It's also tough seeing them in the lava cave section of the Palace since it blends in pretty well with the floor and sometimes the trap symbols will show up on uneven ground so they get obscured.
    (0)

  7. #7
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Looking at a recent post on the FFXIV subreddit, it seems plenty of people are making the assumption that there is an additional 50 slots for key items and that these should be used for normal items. I don't believe this is actually true, and that these spaces (visible only when using the expanded inventory UI) aren't actually usable but rather exist for the sake of UI consistency.

    If this is the case, and those spaces are just graphical, can they be made to look different to the 25 slots that are used by key items? It would go a way to helping players understand the way that the inventory works. It's also a little frustrating to explain this kind of thing to every person who has yet to realise this.
    (3)

  8. #8
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Themis View Post
    it seems plenty of people are making the assumption that there is an additional 50 slots for key items and that these should be used for normal items. I don't believe this is actually true, and that these spaces (visible only when using the expanded inventory UI) aren't actually usable but rather exist for the sake of UI consistency.
    I'd thought that was the case too, until I tried it and took quests that gave me 26 key items. It turns out the regular (25 slots per page) key items interface extends to multiple pages when needed. Normally, it just has a "1" button at the top for the first page (which I'd thought seemed a little redundant since there usually is only 1 page there). But if you get more key items than will fit on a page, it expands to a second page and has "1" and "2" buttons at the top. So I'm guessing it could also extend on to a third page if someone actually managed to get more than 50 key items at a time, so needed a third page.
    (1)

  9. #9
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    the option to turn off display fc buffs
    (0)

  10. #10
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Niwashi View Post
    I'd thought that was the case too, until I tried it and took quests that gave me 26 key items. It turns out the regular (25 slots per page) key items interface extends to multiple pages when needed.
    I think this too is slightly beside the point. How I think the quest item inventory works is more like, there is no empty slots to be had, and we actually can have as many key items as we need, at all times. Just since their nature is somewhat limited, their actual amount always stays in check. In that sense, all empty key item slots we have are just graphical. I'd also wager the space needed for saving key items is already much smaller. Unlike the space allocated to inventory item where every item slot potentially have stack size, dye, repair condition, soulbound amount, melds, glamour and inventory position (can't rearrange key items) to be accounted for, key items don't have need for any of those (or maybe for stack size) and naturally the space allocated for them is already smaller for that. Even if we had some amount of space dedicated to them at all times, it might amount to only fraction of inventory slots.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

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