increase how many fc buffs a fc can have in reserve
increase how many fc buffs a fc can have in reserve
make a ethereal wheel that can charge more then just 1 level 3 fc buff a wheel should charge at least 3 fc grade 3 buffs
Can I ask for the inclusion of a "desynthesis stack" option for items that can be stacked such as fish? I mainly leveled CUL to unlock desynthesis for the purpose of getting rid of fish that are worthless on the market board. The problem though is that after a long fishing session, I can be left with anywhere between 40 and 200 fish that are worth more to me desynthesised than they are sold either to NPCs or on the MB. This could either be implemented as a singular "desynthesis stack" that turns all the items in the stack to an appropriate number of materials based on the RNG for that item, or as a "quick desynthesis" that automatically goes through them one at a time without requiring going through the interface for each item within the stack. I honestly don't know how much benefit this would be for other desynthesis classes, but I know that it would save those of us who use it on fish a lot of time and effort. I also don't know how difficult it would be to actually implement this as a feature. All I ask is that this be considered for a future update, please?
allow players to see who has blacklisted them so they could blacklist them back
For some reason (using a gamepad) holding R1 and pushing triangle (to switch hotbars) while in flight will move your character up. Conversely, holding R1 and pushing circle will not cause you to move down (while in flight) and R1 + triangle while grounded will not make you jump. I guess this might be more of a bug, but if you could fix that it would be great.
For reference I've only noticed this by doing my gathering rotation which sometimes has me teleporting while on the wrong hotbar and when I go to switch it cancels the teleport because I moved upward.
A true Repair ALL button on the NPC menders.
MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.
Llyren: Lala Tanks hit point density levels attract small planets
As a crafter you should be checking the market/history to see if items are selling.
Whats the point of this one then?
I'd say remove this hindrance completely...
Last edited by EZ5902; 04-04-2016 at 01:30 AM.
Noticed this for awhile too, would be nice if it was fixed please.For some reason (using a gamepad) holding R1 and pushing triangle (to switch hotbars) while in flight will move your character up. Conversely, holding R1 and pushing circle will not cause you to move down (while in flight) and R1 + triangle while grounded will not make you jump. I guess this might be more of a bug, but if you could fix that it would be great.
For reference I've only noticed this by doing my gathering rotation which sometimes has me teleporting while on the wrong hotbar and when I go to switch it cancels the teleport because I moved upward.
Make sole survivor (drk) affect targets faster. It's a pretty narrow window to use it and it takes a couple seconds to activate even after you cast it.I either cast it too soon and watch it go to waste or too late and had the enemy die without receiving the benefit yet sole survivor still go on cool down. It can be hard to judge how fast a DPS will knock out the last 25% or so and the delay after the cast just makes it worse.
Last edited by Drkdays; 04-04-2016 at 01:43 AM.
Sounds very helpful this, although I remember a dev replied to someone asking about a quick desynth option, they said no, so maybe in stacks, even small stacks would be nice.Can I ask for the inclusion of a "desynthesis stack" option for items that can be stacked such as fish? I mainly leveled CUL to unlock desynthesis for the purpose of getting rid of fish that are worthless on the market board. The problem though is that after a long fishing session, I can be left with anywhere between 40 and 200 fish that are worth more to me desynthesised than they are sold either to NPCs or on the MB. This could either be implemented as a singular "desynthesis stack" that turns all the items in the stack to an appropriate number of materials based on the RNG for that item, or as a "quick desynthesis" that automatically goes through them one at a time without requiring going through the interface for each item within the stack. I honestly don't know how much benefit this would be for other desynthesis classes, but I know that it would save those of us who use it on fish a lot of time and effort. I also don't know how difficult it would be to actually implement this as a feature. All I ask is that this be considered for a future update, please?
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