Quote Originally Posted by Luizgazen View Post
Differentiate magic and physical incoming damage on the floating numbers, would make much easier to know when pop a Dark Mind rather than flooding the chat window with combat logs
I seem to recall Yoshi-P actually addressing this in a recent PLL, but I don't remember which one, but if I recall correctly (which I may not), the UI/battle engine teams mentioned some complications from it? That or the various numbers would be informational overload? I wish I could find the one that had it.