Jump puzzles. In which you must abuse starting platforms that are physically larger than their visible models while simultaneously avoiding collisions with higher obstacles that are physically larger than their visible models.Name any other system in FFXIV where misinformation and misleading and tricking the players in such a way creates a fun and engaging experience. Besides hunting aether currents, name a single instance where, in your estimation, the devs have created a drawn-out systematic deception. I think you'll find that there are precisely none.
Error 3102 Club, Order of the 52nd Hour
...That element of their difficulty is far from widely loved...
The memorization of arbitrary, obscured elements adds longevity to the content, but between any other means of achieving that difficulty/longevity and jump puzzles and "we didn't bother matching geometry to visuals", I doubt most would go for the latter as a favored design.
-This^
Sometimes you only like a couple items from a mogstation outfit and it takes alot of space when you purchase alot of stuff.
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[QUOTE=PirateCat;5634044]Glamour plates and the log window
I would appreciate it if the messages that appear when you apply a glamour plate were made their own message type. I make heavy use of the General log window, which I keep pretty close to the stock configuration apart from moving crafting action messages out of it. But it gets spammed heavily every time I switch jobs to something that has a glamour plate attached. I don't want to see 6-7 "You cast a glamour." messages.
Please change all the chatlog spam. Another one is the thousands you get from dealing with your retainers.
You withdrew gil.
They are now selling at x place
You sent them out on x venture
You spent x ventures
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Disable scrolling for chatlog. When people are very talkative its hard to click map links etc
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Fishing: When we cast have a window showing what we can possibly catch within that time window with our bait. Example: you can see if the ! at 5 seconds after is the one you would want or if you should just recast.
Last edited by Nyxs; 01-19-2022 at 06:41 PM.
That is way beyond the amount of information I suspect they want fishing to provide. It also breaks immersion hard. When you go actual fishing IRL, do you know that cods bite quickly, while salmon take a while? No. Given a tug on your line, you have zero ability to predict what fish it is, beyond potentially the strength of the pull (and if you're very knowledge of the surroundings and the type of fish in the area, the time of day and the area you're fishing at). I know external webpages provide this information, but I see no reason to boil fishing down to such a clinical level baseline.
Might as well ask them to have treasure maps place an exact map marker as soon as you inspect them, or have the hunt board list the spawn timer for each hunt target, or highlighting your optimal next move in Mini Cactpot. That's all information provided by external tools, but that, when provided in-game, breaks the immersion and character of that particular activity.
Materia Extraction: remove the confirmation dialogue.
Now that extracting materia doesn't destroy the gear item, there is no more reason not to extract materia when a piece of gear item is at 100% spiritbonding, except the likely rare case where the player specifically want to keep it at 100% spiritbonding for non-gameplay reasons. And I would say the convenience of millions of players is going to outweigh the perculiar irrational preference of these players, who can just pay attention to what they extract.
If the dialogue box has to stay, then at least let the confirmation default to "Yes" instead of "No". It is the player's fault for not reading the confirmation. Since nothing is permanently destroyed by defaulting to "Yes", there's no more reason to default to "No".
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Add a refresh button in Party Finder UI and keep the search filters intact (if they are any).
Right now everytime you switch between tab the data refreshes but you lose all your filters and the only way to refresh the search result is by doing the search again.
I'm pretty sure there's already a refresh button in the PF.
It would be nice to have a smaller, thinner "hitbox" circle within an enemy's actual hitbox, particularly for really big enemies. A lot of trials have big bosses, and when my melee friends have to scoot in to avoid donuts, it can be hard/impossible to see positionals without turning their camera backwards to find them.
I also want to echo the call for gender-neutral weapon poses. If we can have several different idle poses and have our inputs for that remembered, I think we should be able to have different weapon poses. I heard a lot of DRK male character players want the female DRK idle pose, and I feel the same way about male weapon poses for several classes that I play as a female character. I don't see why my MCH should have a knocked knees cutesy pose when I don't feel nor want to stand that way at all.
Something that would have been helpful in character creation would be the option to hear battle voices/sounds of exertion. I'm lucky that I have liked all my characters' voices, but I imagine that sometimes a person might choose a voice based on the emotes, and then immediately hate it once in combat.
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