Quote Originally Posted by Nyxs View Post
Fishing: When we cast have a window showing what we can possibly catch within that time window with our bait. Example: you can see if the ! at 5 seconds after is the one you would want or if you should just recast.
That is way beyond the amount of information I suspect they want fishing to provide. It also breaks immersion hard. When you go actual fishing IRL, do you know that cods bite quickly, while salmon take a while? No. Given a tug on your line, you have zero ability to predict what fish it is, beyond potentially the strength of the pull (and if you're very knowledge of the surroundings and the type of fish in the area, the time of day and the area you're fishing at). I know external webpages provide this information, but I see no reason to boil fishing down to such a clinical level baseline.

Might as well ask them to have treasure maps place an exact map marker as soon as you inspect them, or have the hunt board list the spawn timer for each hunt target, or highlighting your optimal next move in Mini Cactpot. That's all information provided by external tools, but that, when provided in-game, breaks the immersion and character of that particular activity.