If my argument is unclear from
ask me what I mean instead of leaping directly to character assassination, thanks.
That's exactly how it's supposed to be, and it's not something to fix. Rather, your suggestion would spoil at least the zone reachability timeline and discourage exploration. If only the reachable currents are tracked by the compass, then you would know with quite a bit of certainty how much of the zone you can and can't reach. You would stop exploring after the compass stops detecting currents instead of continuing to explore for the sake of exploring.
Obviously we're all expecting some zones to be split by MSQ walls, so it's no spoiler that some zones won't be completely explorable until later in the story. But you're meant to figure out how they're divided and by what story events on your own, not have the reachability limits fed to you by the compass. The exploration currents are near MSQ objectives, so just don't detour for anything over some short range threshhold--150y or 200y maybe--and you won't spend a lot of time searching for currents you can't reach except for maybe one or two that you'll realize are on the other side of a crevasse or cliff. If you can't find a way to the current, just wait until the MSQ has you return later. You will still be able to find them before the final MSQ , and you'll spend less time backtracking when you return than by trying to reach impossible-to-reach currents the first time through.
We're not actually arguing about interface here, because what you perceive as a flaw in the interface (the detection and reporting of currents you cannot actually reach) is a purposeful implementation of a game exploration mechanic, and it's fine for such a game mechanic to include frustrating or misleading information because it's just part of the game. And I'm posting so that the devs can see that even if some people think there's a problem, there are some people who understand that it's just part of the game and that there's nothing to fix.
Sometimes "it's just part of the game" isn't an absurd argument, and when we're talking about a literal game it's a much better argument than ad hominem attacks.



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