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  1. #681
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Dunno if its been said here or not but

    The option to see the timer of buffs on the party list.

    I quite frankly do not see why this hasn't been in the game ages ago. I would like to see my buff duration on the party, especially HoTs (heals over time). I would LOVE to see how long Living Dead is going on my DRK tank and how long I have to heal them when Waking Dead is activated. Same with Superboilde.

    Yes, I could use the focus target, but why? We see the buffs on the party list. Why can't we see how long they last on our party members?

    In addition to this, I'd also like the option to prioritize our own buffs on the party over other party members'. Or, if possible a queue order of buffs we deem important. So Living Dead/Superboilde doesn't get drown out by other buffs simply because it came first and the other buffs push it out.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #682
    Player
    SkylarPendragon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Skylar Pendragon
    World
    Tonberry
    Main Class
    Arcanist Lv 90
    1. auto-submit mats or submit bulk mats in FC Crafting (submitting 10 of 30 for 5 mats for 3-4 phases is nerve-wracking)
    2. Decrease time for prime aetherial wheels (Grade 3 takes 70 hours!)
    3. Again, multiple FC buffs activate at a time.
    4. doing /battlestance emote will not auto-sheathe your weapon
    5. mogstation items, glamours in particular, should have its own armoire.
    (2)

  3. #683
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Additional Hotbar Keybinds

    It would be great if we could get the ability to bind/re-bind the following to our hotbars (obviously for use with a mouse):

    Scroll Up: Shift+Wheel Up, Alt+Wheel Up, etc.
    Scroll Down: Shift+Wheel Down, Alt+Wheel Down, etc.
    Left Click: Shift+Left Click, Alt+Left Click, etc.
    Right Click: Shift+Right Click, Alt+Right Click, etc.

    There is very limited ability to change Scroll Wheel Binds. While you CAN rebind the camera zoom to Shift+Scroll Up or Down you can't reassign the regular Scroll Up/Down for abilities; something you can do in games like WOW.
    (0)

  4. #684
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    It would be a dramatic QoL improvement for folks who are newly exploring areas if the Aether Compass only directed you to Aether Currents that are presently accessible to the character, or else gave them priority. In my mind, this behavior should be controlled by the player, such that they could decide the tracking scheme:
    1. The easiest way to accomplish this would be to base the Aether Compass' tracking on quest progress, as some parts of some zones only become accessible after certain quests have been completed. This would be ideal for individual exploration as you progress.
    2. A more involved mechanism would involve using the regions within a zone to determine what Aether Currents the compass will point to - so for example, if you're in Costa Del Sol, it wouldn't show you Aether Currents on the Wineport side of the map until you'd gotten all that you could where you were.
    3. And of course, there could also be an option to leave it as-is, so that people who already have flying unlocked can still help their lazy friends.

    As it stands, I'm currently exploring Thavnair (the first time), and the fact that it keeps directing me to Aether Currents that I cannot yet access is distressing.
    (3)
    Last edited by Jpec07; 01-10-2022 at 09:15 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #685
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jpec07 View Post
    As it stands, I'm currently exploring Thavnair (the first time), and the fact that it keeps directing me to Aether Currents that I cannot yet access is distressing.
    If it distresses you, just wait until you have access to the whole zone.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  6. #686
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rongway View Post
    If it distresses you, just wait until you have access to the whole zone.
    I want to unlock flying the moment I do the last quest for it, and I think this is a fair expectation if I'm willing to put in the work ahead of time. It's only split zones that make this difficult, and make it frustrating to hunt Aether Currents while leveling. Besides which, with how the Aether Currents appear to be laid out in Thavnair, hunting for them after I unlock the whole zone would be an even more frustrating exercise than it currently is.

    Also, objecting to a proposed QoL change because there's a less convenient way to accomplish the same goal is really dumb. This change would improve the quality of life in the game. It's not strictly necessary, but that's kind of the point--it would make life easier, which is the entire purpose of this thread, going back to when I first posted it during Heavensward six years ago.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #687
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jpec07 View Post
    I want to unlock flying the moment I do the last quest for it, and I think this is a fair expectation if I'm willing to put in the work ahead of time. It's only split zones that make this difficult, and make it frustrating to hunt Aether Currents while leveling.
    That's a fair expectation but if you want to do that then you have to learn the zone's footpath boundaries and aethercurrent unavailability the hard way. Making the compass detect only aethercurrents on the lower level portion of a map would require an extra complication of the compass system that just isn't necessary. They want you to explore the zone and discover where you can and can't go, and that's a fair expectation too.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #688
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rongway View Post
    That's a fair expectation but if you want to do that then you have to learn the zone's footpath boundaries and aethercurrent unavailability the hard way.
    Right. In the current system you do. I'm asking them to change that. They're under no obligation to do so, but it would improve the quality of life while playing. "You can do it the hard way" is not a good counter for "hey devs, can we maybe make this easier?"

    Also, why do you care, and why are you arguing against it? This is a QoL thing that could make your life easier, too, in future expansions. If you want to set up unnecessary difficulties for yourself, that's your call. It's not wrong to ask for things to be easier or more convenient or better when their present inconvenience is likely unintended--especially when the devs are under no obligation to say "yes" to any request that comes in. My position is that, if they spent a few dev cycles to implement this, it would make the task of finding aether currents much less of a nuisance, while still requiring you to explore the zones.

    As it stands, Thavnair only has four of the ten exploration aether currents available in the first part, but while you're trying to find them, the compass keeps trying to take you to areas you can't get to--and there's no way to know if the current you're tracking is accessible or not, which can cause you to waste a lot of time on an impossible task. My suggestion would fix that.

    If your argument stems from the notion that "I had to suffer through this, and so should everyone" or "this has never been a problem before" or anything similar (which it definitely seems to), I highly recommend you look up the logical fallacy "Appeal to Tradition." Just because things have always been a certain way does not mean they can't be better. It is my experience that the devs at SE who work on FFXIV actually care about things like this, since they genuinely hope that we are enjoying ourselves while we play (just look at how much fun the game is!). Because of this, I wanted to highlight a pain point and suggest a solution. Thus far your arguments against it have not had any merit, and seem to simply be contrarian belligerence.

    This really isn't the place to argue against ideas. This is the place to toss up ideas to SE so their devs can determine if they're worthwhile or not.
    (3)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #689
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jpec07 View Post
    If your argument stems from the notion that "I had to suffer through this, and so should everyone" or "this has never been a problem before" or anything similar (which it definitely seems to), I highly recommend you look up the logical fallacy "Appeal to Tradition."
    If my argument is unclear from
    Quote Originally Posted by Rongway View Post
    That's a fair expectation but if you want to do that then you have to learn the zone's footpath boundaries and aethercurrent unavailability the hard way. Making the compass detect only aethercurrents on the lower level portion of a map would require an extra complication of the compass system that just isn't necessary. They want you to explore the zone and discover where you can and can't go, and that's a fair expectation too.
    ask me what I mean instead of leaping directly to character assassination, thanks.

    Quote Originally Posted by Jpec07 View Post
    As it stands, Thavnair only has four of the ten exploration aether currents available in the first part, but while you're trying to find them, the compass keeps trying to take you to areas you can't get to--and there's no way to know if the current you're tracking is accessible or not, which can cause you to waste a lot of time on an impossible task. My suggestion would fix that.
    That's exactly how it's supposed to be, and it's not something to fix. Rather, your suggestion would spoil at least the zone reachability timeline and discourage exploration. If only the reachable currents are tracked by the compass, then you would know with quite a bit of certainty how much of the zone you can and can't reach. You would stop exploring after the compass stops detecting currents instead of continuing to explore for the sake of exploring.

    Obviously we're all expecting some zones to be split by MSQ walls, so it's no spoiler that some zones won't be completely explorable until later in the story. But you're meant to figure out how they're divided and by what story events on your own, not have the reachability limits fed to you by the compass. The exploration currents are near MSQ objectives, so just don't detour for anything over some short range threshhold--150y or 200y maybe--and you won't spend a lot of time searching for currents you can't reach except for maybe one or two that you'll realize are on the other side of a crevasse or cliff. If you can't find a way to the current, just wait until the MSQ has you return later. You will still be able to find them before the final MSQ , and you'll spend less time backtracking when you return than by trying to reach impossible-to-reach currents the first time through.

    We're not actually arguing about interface here, because what you perceive as a flaw in the interface (the detection and reporting of currents you cannot actually reach) is a purposeful implementation of a game exploration mechanic, and it's fine for such a game mechanic to include frustrating or misleading information because it's just part of the game. And I'm posting so that the devs can see that even if some people think there's a problem, there are some people who understand that it's just part of the game and that there's nothing to fix.

    Sometimes "it's just part of the game" isn't an absurd argument, and when we're talking about a literal game it's a much better argument than ad hominem attacks.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  10. #690
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rongway View Post
    That's exactly how it's supposed to be,
    No it isn't.

    Quote Originally Posted by Rongway View Post
    and it's not something to fix.
    Yes it is.

    Quote Originally Posted by Rongway View Post
    Rather, your suggestion would spoil at least the zone reachability timeline and discourage exploration. If only the reachable currents are tracked by the compass, then you would know with quite a bit of certainty how much of the zone you can and can't reach. You would stop exploring after the compass stops detecting currents instead of continuing to explore for the sake of exploring.
    Let's suppose this is their goal; forcing players to encounter frustrating circumstances in order to...what, know where a boundary is that they can find on a map? One that they can fly over once they get all the aether currents? Your supposition that the frustration is intentional makes no sense, especially when these oh-so-important boundaries you love so much become trivial the moment flying is unlocked. They want the game to be fun--why would they force people to encounter difficulty just to allow them to fly?

    Furthermore, let's say you were to wait until you unlocked both parts of a zone before going to pick up all the aether currents. You would encounter the exact same difficulty of being led to aether currents you can't access. The only difference being that you could, at that point, teleport to an aetheryte on the other side--but then you have to navigate back, and the whole ordeal just becomes a huge pain in the ass.

    Quote Originally Posted by Rongway View Post
    Obviously we're all expecting some zones to be split by MSQ walls, so it's no spoiler that some zones won't be completely explorable until later in the story. But you're meant to figure out how they're divided and by what story events on your own, not have the reachability limits fed to you by the compass. The exploration currents are near MSQ objectives, so just don't detour for anything over some short range threshhold--150y or 200y maybe--and you won't spend a lot of time searching for currents you can't reach except for maybe one or two that you'll realize are on the other side of a crevasse or cliff. If you can't find a way to the current, just wait until the MSQ has you return later. You will still be able to find them before the final MSQ , and you'll spend less time backtracking when you return than by trying to reach impossible-to-reach currents the first time through.
    This is an appeal to tradition. Just because there is a way to do it now that involves slightly less frustration does not mean that this is not a problem worth fixing. Again, why do you care? If this system were implemented, you could continue to play the game your way, but those of us who try to do our mandatory exploration as soon as we can would be able to play the game our way. "Just play the game this way" is not an answer to what feels an awful lot like a bug in the design of the system.

    Quote Originally Posted by Rongway View Post
    We're not actually arguing about interface here,
    Yes we are, because this would be an interface fix.

    Quote Originally Posted by Rongway View Post
    ...because what you perceive as a flaw in the interface (the detection and reporting of currents you cannot actually reach) is a purposeful implementation of a game exploration mechanic,
    Unless you have not introduced yourself, you are not one of the game's developers or designers. You cannot know this. There is no possible way that you can make this assertion with any certainty. They have said exploration is a goal of the aether current system, but they have never once ever said anything about making a system that is intentionally frustrating. That is absolutely counter to the way that the developers of this game think. They want things to be painless, so that we can enjoy ourselves, and they want to respect our time (which is so often limited). Just because you have perceived a way to operate within the system with low frustration does not mean that the frustration from not operating that way is somehow intentional, and I find that assertion to be absurd.

    Quote Originally Posted by Rongway View Post
    and it's fine for such a game mechanic to include frustrating or misleading information because it's just part of the game.
    Name any other system in FFXIV where misinformation and misleading and tricking the players in such a way creates a fun and engaging experience. Besides hunting aether currents, name a single instance where, in your estimation, the devs have created a drawn-out systematic deception. I think you'll find that there are precisely none.

    Quote Originally Posted by Rongway View Post
    And I'm posting so that the devs can see that even if some people think there's a problem, there are some people who understand that it's just part of the game and that there's nothing to fix.

    Sometimes "it's just part of the game" isn't an absurd argument, and when we're talking about a literal game it's a much better argument than ad hominem attacks.
    "It's just part of the game" is exactly the same as "it's just how things are," which is the literal definition of an appeal to tradition.

    Also, what ad hominem? I can see no motive to your arguments or your zeal for this cause outside of contrarian belligerence, so I called it as such.

    EDIT: I'm done arguing this point. It's clear that we've both stated our cases as well as we can, and while I am somewhat frustrated that we could not reach an accord, I'd rather not spend more energy on this, and will trust SE to make their own decisions about what's good or bad for the game, quietly hoping they agree with me.
    (3)
    Last edited by Jpec07; 01-14-2022 at 11:41 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

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