Your objection seems to be based on preserving the "specialness" of the mount, especially as it shares a model and animations with the mounts that you get for grinding out your reputation with the beast tribe in question. Your fear, as I understand it, is that allowing for remounting on a quest mount would allow people to take out that quest and keep it indefinitely, and get a version of that mount that they can use any time they are in that zone, with a special action to boot. Because this makes the faction mount less valuable, you argue that it is not a problem that should be addressed.
What if the ability to remount onto a quest mount had some/any of the following restrictions (let's say the questgiver gives you some kind of whistle):
- Give the whistle a timer of 30 minutes before it is removed from your special inventory.
- Give the whistle a number of charges before you have to go back for another (3-5).
- Make the whistle disappear from the player's inventory if they zone out.
Any of these, I feel, would keep the quest mounts as a limited-access item, and would make buying the permanent mount once you reach the proper reputation be worth something. And because of this, it would enable them to function and behave like other mounts. Do you think this would work?



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