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  1. #391
    Player
    Jem's Avatar
    Join Date
    Jul 2011
    Posts
    30
    Character
    Jam Bara
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Beckett View Post
    It would be very nice if we could get our unsheathed /cpose as a permanent toggle. It's very annoying hitting /cpose, then moving an ilm and needing to hit it again. It would also be very nice if Battle Stance and Victory Pose ended in our toggled /cpose instead of the default stance.
    It IS a permanent toggle, seems like you just have you idle delay set to high to notice. Reduce it to 1 or 2 sec and you will move into the last /cpose you set for weapon draw or not.
    (0)

  2. #392
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    An option to automatically take screenshots at Maximum graphic quality (even if your graphics are currently set lower for performance reasons).
    (5)

  3. #393
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Niwashi View Post
    I'd thought that was the case too, until I tried it and took quests that gave me 26 key items. It turns out the regular (25 slots per page) key items interface extends to multiple pages when needed.
    I think this too is slightly beside the point. How I think the quest item inventory works is more like, there is no empty slots to be had, and we actually can have as many key items as we need, at all times. Just since their nature is somewhat limited, their actual amount always stays in check. In that sense, all empty key item slots we have are just graphical. I'd also wager the space needed for saving key items is already much smaller. Unlike the space allocated to inventory item where every item slot potentially have stack size, dye, repair condition, soulbound amount, melds, glamour and inventory position (can't rearrange key items) to be accounted for, key items don't have need for any of those (or maybe for stack size) and naturally the space allocated for them is already smaller for that. Even if we had some amount of space dedicated to them at all times, it might amount to only fraction of inventory slots.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  4. #394
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Less typing when managing items, trading, commerce, advertising, etc:
    • Right Click on an item, item link, or Crafting/Gathering Log entry → "Search on Market Board" when MB window is open or MB is within interactable character distance.
    • Allow Copy Item Name (currently right-click option in Crafting Log) to be an option on any item or item link (eg, from inventory).
    (1)
    Last edited by Eorzean_username; 08-26-2016 at 12:05 AM.

  5. #395
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Option to show HQ version of an item when mouse-over for tooltip in Crafting Log.

    It's odd and frustrating to have to tab out-of-world to a dedicated database site just to know if I actually want to craft something (NQ version is usually drastically different in stats than HQ).
    (3)

  6. #396
    Player
    Mithrahn's Avatar
    Join Date
    Oct 2015
    Location
    The Federation of Windurst
    Posts
    94
    Character
    L'yuuyami Oschon
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Not sure if it's already mentioned but having the option to switch between list mode inventory view and grid mode inventory view would be nice.
    I personally don't care for grid view and prefer list view, as I'm sure there are others who prefer list view too.
    (0)

  7. #397
    Player
    Rydux's Avatar
    Join Date
    Sep 2015
    Posts
    5
    Character
    C'hannon Lowell
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    The option to be able to craft individual exterior house components in House Crafting rather than the entire set.
    For example, being able to craft the Small Merchant's fence without having the need to craft the entirety of the Small Merchant's Wall.
    (2)

  8. #398
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Please revamp ui to mimic the bartender addon in wow.

    ui here is too limited, need much more control of ui for individual preferences.

    also would love to have 100% control of the party frame, ability to break it up, control what is and isnt displayed for every party/raid member individually, more color options etc.

    ty
    (0)
    Last edited by MistyMew; 08-29-2016 at 08:27 PM.


    MORE HIGH HEELS + INSTANCED HOUSING! !

  9. #399
    Player
    JoeBot's Avatar
    Join Date
    Oct 2013
    Posts
    10
    Character
    Janx Peregrym
    World
    Sargatanas
    Main Class
    Archer Lv 74

    Rest Lock

    An option to lock the usage of our rest exp would be awesome. Situation: Would love to save my rest for my higher level job as it lasts me longer and I get more mileage out of it, but I really want to try out this new job Ive never played before, suddenly I have to blow two levels of rest (which took forever to accumulate) in 5 minutes whereas on my higher level character it would have taken me all the way to 60. This is not an issue in games where you have multiple characters all with single classes but in FF14 its a major issue. A rest lock button would solve this.
    (6)

  10. #400
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    An option to show Triple Triad icons for NPCs that have already been defeated once. (Currently, the world map / floating marker icons disappear after defeating the NPC one time)

    I play Triple Triad at random when waiting for queues, etc. so I quickly lose track of which NPCs do and don't have a Triple Triad option once the icon disappears.
    (2)

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