Thank you for this. It works well and I can now keep Standard cam on most of the time.
The only issue I'm encountering is the slightly erratic way the server understands a character's position while jumping — sometimes it doesn't seem to register a location change until I hit the ground again, which can be deadly if I jumpcast right before escaping an AOE.
Life on the edge, I guess.
So, let me condense my previous wall-of-request down a little:
For the devs:- Turn on Standard Camera.
- Turn on Auto Face.
- Make dangerous AOEs appear under your feet.
- Strafe out of the AOE, and use a ranged ability while doing this.
- Watch as your camera jerks you back into the AOE because you got auto-spun toward the enemy.
- Now, do the same thing, but Jump before activating the ranged ability.
- Watch as your character intuitively spins, uses the ability, and keeps going in the correct direction without any issues.
All I want is for Standard + Auto-Face to work like that always, even when my feet are on the ground.
I don't mind JumpCasting in the sense of the extra button, that is actually fun. The reason I'm still asking for this as QOL is that Jumping causes unreliable, unpredictable behavior with how the server interprets a character's position.
Also, I'd still appreciate an option to disable Auto-Face vs. Friendly targets, because getting spun and jerked all over the place if casting Regen, Goad, Spur, etc while moving is unnecessary (Friendly actions don't require facing), annoying, and sometimes deadly.