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  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    The only real suggestion I can give you for this problem as it exists already is to be aiming your camera in the direction you want to move and jump just before using the ability. Your character will auto-face, attack/cast/release, and immediately return to the prior facing without being able to actually change direction.
    Thank you for this. It works well and I can now keep Standard cam on most of the time.

    The only issue I'm encountering is the slightly erratic way the server understands a character's position while jumping — sometimes it doesn't seem to register a location change until I hit the ground again, which can be deadly if I jumpcast right before escaping an AOE.

    Life on the edge, I guess.

    So, let me condense my previous wall-of-request down a little:

    For the devs:
    1. Turn on Standard Camera.
    2. Turn on Auto Face.
    3. Make dangerous AOEs appear under your feet.
    4. Strafe out of the AOE, and use a ranged ability while doing this.
    5. Watch as your camera jerks you back into the AOE because you got auto-spun toward the enemy.
    6. Now, do the same thing, but Jump before activating the ranged ability.
    7. Watch as your character intuitively spins, uses the ability, and keeps going in the correct direction without any issues.

    All I want is for Standard + Auto-Face to work like that always, even when my feet are on the ground.

    I don't mind JumpCasting in the sense of the extra button, that is actually fun. The reason I'm still asking for this as QOL is that Jumping causes unreliable, unpredictable behavior with how the server interprets a character's position.

    Also, I'd still appreciate an option to disable Auto-Face vs. Friendly targets, because getting spun and jerked all over the place if casting Regen, Goad, Spur, etc while moving is unnecessary (Friendly actions don't require facing), annoying, and sometimes deadly.
    (2)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Eorzean_username View Post
    I don't mind JumpCasting in the sense of the extra button, that is actually fun. The reason I'm still asking for this as QOL is that Jumping causes unreliable, unpredictable behavior with how the server interprets a character's position.

    Also, I'd still appreciate an option to disable Auto-Face vs. Friendly targets, because getting spun and jerked all over the place if casting Regen, Goad, Spur, etc while moving is unnecessary (Friendly actions don't require facing), annoying, and sometimes deadly.
    Agreed. It's good that Shurrikhan was able to explain a workaround, but not only does it create issues with positioning as you mentioned, but it's not very intuitive. I'd expect there to be more players who don't know about it than who do.

    And in any case, it just makes more sense that the auto-face-target rule would apply specifically to those actions for which you need to be facing your target.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eorzean_username View Post
    Thank you for this. It works well and I can now keep Standard cam on most of the time.

    The only issue I'm encountering is the slightly erratic way the server understands a character's position while jumping — sometimes it doesn't seem to register a location change until I hit the ground again, which can be deadly if I jumpcast right before escaping an AOE.

    Life on the edge, I guess.

    So, let me condense my previous wall-of-request down a little:

    For the devs:
    1. Turn on Standard Camera.
    2. Turn on Auto Face.
    3. Make dangerous AOEs appear under your feet.
    4. Strafe out of the AOE, and use a ranged ability while doing this.
    5. Watch as your camera jerks you back into the AOE because you got auto-spun toward the enemy.
    6. Now, do the same thing, but Jump before activating the ranged ability.
    7. Watch as your character intuitively spins, uses the ability, and keeps going in the correct direction without any issues.

    All I want is for Standard + Auto-Face to work like that always, even when my feet are on the ground.

    I don't mind JumpCasting in the sense of the extra button, that is actually fun. The reason I'm still asking for this as QOL is that Jumping causes unreliable, unpredictable behavior with how the server interprets a character's position.

    Also, I'd still appreciate an option to disable Auto-Face vs. Friendly targets, because getting spun and jerked all over the place if casting Regen, Goad, Spur, etc while moving is unnecessary (Friendly actions don't require facing), annoying, and sometimes deadly.
    Would be great if we could get that option—"auto-face" subcategory "without changing direction of movement" (along with, I would hope "on offensive casts only").

    That said, there are probably smoother blends that would look less like exploits (spells shooting out of your back when using the above option) that would fit in among some, imo, well worthwhile movement physics/animation improvements that I'd also like to see in 4.0, such as some return of 1.x movement inertia, but that would already handle all QoL issues just fine.

    About that last bit: When first doing T7, I macroed my healer offensive casts to all face target, and left the auto-face target option off on healer. I later just switched to manually facing target instead of using a macro, but it just goes to show how costly unwanted auto-facing can be.
    (0)