In our previous post, we only mentioned higher tiered food recipes, but rest assured, the dev. team is also checking to see if it would be possible to increase the amount of potions that recipes yield per craft as well!Please do this for high tier alchemist potions as well and not just food. In fact I'd argue that this is a more important issue for potions than it is for food since potions are consumed at a much faster rate and therefore you need them in much greater quantities.
Depending on your FC buffs, you can get through an entire raid night with only 4-5 pieces of food. In that same raid night, you might use 1 or 2 potions on every single attempt. Over a 2-3 hour period that ends up being anywhere from 12-36 potions.![]()
Tony "Zhexos" Caraway - Community Team
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Please note that many crafters would be satisfied even if this resulted in recipes with a higher quantity of ingredients required. The issue crafters have is the time it takes to churn out so many potions one at a time, not the expense of the ingredients used to make them! A recipe with triple the ingredients would be fine, so long as it produced triple the potions.


While I liked the post, I'd like to echo this. In the crafter forums I went so far as say, most of us would be happy making potions 15 at a time for 30 powdered merman horn, royal mistletoe, duskborne aethersand, and the herb required for the stat of our choice. 6 or 9 per craft is probably a better number, since it is expected of raiders to use potions as much as they do food, however, potions last 15 seconds and have a 5 minute recast. So at six per craft, you are basically making the same "serving" of potions that you do food.Please note that many crafters would be satisfied even if this resulted in recipes with a higher quantity of ingredients required. The issue crafters have is the time it takes to churn out so many potions one at a time, not the expense of the ingredients used to make them! A recipe with triple the ingredients would be fine, so long as it produced triple the potions.
Basically, what I want to see, as an Alchemist and Culinarian specialist, is for the two classes to make batches of relatively the same value, even if it means a higher material cost for one or the other. So if a Culinarian makes a batch of food, it should take the same time for an Alchemist to make a batch of potions that will last equally as long as the food.
Last edited by MiniPrinny; 03-12-2016 at 12:31 AM.
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Any possibility that we can get the ability to macro items? /item "X-Potion" <me> ?
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Please, please, please lower the difficulty in crafting these potions as well. Even x-pots stayed at 2-stars in 2.x so crafters could churn them out for raiders. Since they only last 15 seconds they shouldn't require the same difficulty in crafting as 220 gear.
i make a little survey for "Max-potions" craft .
http://strawpoll.me/7054630
You should have a "they should both decrease the difficulty and increase yield" option, I think.
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