I'd also like to see a change to the default target when we just use the controller's X button (or A for XBox style controllers) to pick the nearest / most likely target. When playing as Botanist or Miner, please give harvesting nodes priority over mobs for this function. When I'm running up to a tree or rock to harvest from it, I don't want to target the mob standing next to it. I want to target the node to harvest from. The only time a BTN/MIN default target should be a mob is if there are no other targets in sight.

Somewhat related to this: if a harvesting node is in sight enough that we can see the sparkly effect and name/level, then make it targetable. Currently, if it's (for example) on the other side of a small tree, we can see it, but can't target it until we move around the tree. It's fine to leave the rule that we need to go around to the right side of the tree before we can harvest, but make that like the error when we're not close enough yet, where we can target but not yet begin harvesting. It would make targeting the node as you're running up to it much easier.