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  1. #1
    Community Rep Zhexos's Avatar
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    Apr 2015
    Posts
    348
    Hey everyone,

    More quality-of-life adjustments are coming our way.

    Planned for Patch 3.2
    • Duty Finder/Party Finder improvements
      It will be possible to check if there are any existing Party Finder groups within your World for the corresponding Duty Roulette, Dungeon, or Trial you are aiming to undertake when opening the Duty Finder. By using this feature, it will help match up players on the same World who have the same objectives.

    • Materia Melding
      If you have the necessary class and level for a materia meld, you will be able to perform the meld without switching classes, similar to how this is possible for repairing gear.

    • Retainers
      It will be possible to assign jobs for your retainers, which means you'll finally be able to have a dark knight retainer if you wish!

    • Housing
      Players will be able to preview furnishings as well as dyes before actually applying to them. Please note, however, that you will not be able to change the dye from furnishings which are destroyed upon removal at this time, so please use the preview feature to get a feel for the dye before placing them.

    • Beast Tribe quest adjustments
      It will be possible to obtain some Allagan tomestones when completing Vanu Vanu beast tribe quests.

    • Venture Scrips
      It will be possible to purchase Venture Scrips with Centurio Seals similar to how you can purchase them with Allied Seals.

    Future possibilities
    • Further beast tribe quest adjustments
      A majority of players are currently choosing the beast tribe token as their reward for beast tribe quests instead of Venture Scrips. Therefore, we're considering to remove Venture Scrips from the available rewards so players can obtain the tokens easily and add Venture Scrips to the list of available items that you can purchase from the vendor using tokens instead.

    • Anima Weapon Replicas
      I'm sure some of you would like to obtain replicas for the completed stages of your Anima weapons, so we are currently considering to add this feature similar to Zodiac weapon replicas.

    • Fishing
      We'll be looking into whether it would be possible to retain the information on which fish you have released, so players can stop fishing to consume food items, or use Cordials to restore GP without having to go through the release process again. However, we can't make any promises that this will be implemented for sure.

      Furthermore, we are looking to see if we can reduce the GP cost for the ability Chum, so players can use this ability more often.
    (26)
    Last edited by Zhexos; 01-16-2016 at 09:01 AM. Reason: Updated with corrected informatoin.

  2. #2
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,041
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zhexos View Post
    It will be possible to assign jobs for your retainers, which means you'll finally be able to have a dark knight retainer if you wish!
    Huzzah! As a SCH main with a lot of leftover healing gear, being forced to have a caster retainer was frustrating.

    Quote Originally Posted by Zhexos View Post
    Please note, however, that you will not be able to change the dye from furnishings which are destroyed upon removal at this time, so please use the preview feature to get a feel for the dye before placing them.
    Being locked into a paint color for such furnishings sounds pretty bad, but it also sounds like a temporary issue. Then again, couldn't the whole issue be avoided if items being demolished upon removal was abolished altogether? What positive impact does that function have on the game that it's worth all the headaches it causes the players?
    (8)
    Last edited by Anonymoose; 01-14-2016 at 08:49 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  3. #3
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Anonymoose View Post
    Being locked into a paint color for such furnishings sounds pretty bad, but it also sounds like a temporary issue. Then again, couldn't the whole issue be avoided if items being demolished upon removal was abolished altogether? What positive impact does that function have on the game that it's worth all the headaches it causes the players?
    It's not a real issue because, as far as I know, none of those furnishings can be painted.

    I think the only "benefit" of that system to begin with is that you can't trade them with FC members or people who share your house. Theoretically this keeps furnishings like that in demand, but in practice people don't buy that much furniture regularly as it is. Especially not stuff they can't ever put back into storage.

    I still remember the taste of my tears as I destroyed a complete set of handcrafted Allagan furniture when I switched FCs... I've replaced some of it, but don't want to invest in furniture like that again if I can't use them to redecorate seasonally.
    (1)

  4. #4
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,041
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fenral View Post
    It's not a real issue because, as far as I know, none of those furnishings can be painted.
    Manor Couch. I took it as a hint that further ones might be on the way, though.

    Quote Originally Posted by Fenral View Post
    I've replaced some of it, but don't want to invest in furniture like that again if I can't use them to redecorate seasonally.
    Tell me about it. I have a bunch stashed behind a wall just because I don't have a place for them at the moment.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  5. #5
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Fenral View Post
    It's not a real issue because, as far as I know, none of those furnishings can be painted.
    Armoire. I actually broke one when I wanted to dye the one that was placed and clicked too fast
    (0)

  6. #6
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Anonymoose View Post
    Then again, couldn't the whole issue be avoided if items being demolished upon removal was abolished altogether? What positive impact does that function have on the game that it's worth all the headaches it causes the players?
    I agree with Anonymoose on this point. Items are already bound once placed, anyway. That's enough for maintaining continuous demand, without destroying them each time. The destruction, particularly of such expensive or hard to get items, ends up reducing instead of increasing demand, since few people will be willing to spend a significant amount of either gil or effort to obtain such temporary items.

    Maybe it would work if it were the other way around, and the cheapest easiest items were the ones destroyed on removal. People might more readily accept those as being disposable items to just keep replacing every time they redecorate. If something is too expensive to just keep buying over and over again, though, then destroying it on removal doesn't create more demand. All it does is keep people from redecorating their houses, reducing demand for everything else they might want to put in its place.


    (Apart from reminding us of this continuing problem, those look like some nice looking changes coming up, Zhexos. )
    (2)

  7. #7
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72

    Auto-sort on Inventory Open Option

    Here's a QoL option I'd love to have added: Auto-sort inventory on open.

    What this would do is, auto-sort your inventory every time it is open (either by the player, or by game for turn-ins and such). Right now, I do it compulsively every single time I open it, and sometimes during to keep everything tidy as I move things around.

    This would apply to:
    Player Inventory
    Retainer Inventory
    FC Chest (it's time to add auto-sort by tab to the FC chest!)

    I understand that auto-sort is currently not implemented for FC chests because it is possible that certain players want to keep it arranged in a specific way. My solution to that would be to make auto-sorting the FC Chest to be a permission, so it will only be given to those who make that decision.
    (1)

  8. #8
    Player
    Taelyn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    37
    Character
    Niya Tae
    World
    Zalera
    Main Class
    Bard Lv 100
    Quote Originally Posted by Zhexos View Post
    A majority of players are currently choosing the beast tribe token as their reward for beast tribe quests instead of Venture Scrips. Therefore, we're considering to remove Venture Scrips from the available rewards so players can obtain the tokens easily and add Venture Scrips to the list of available items that you can purchase from the vendor using tokens instead.
    Is 12 venture scrips a day really so game breaking that you can't just reward both the venture scrip and the token? I mean, it already existed that way prior to adding the relic token.
    (2)

  9. #9
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Zhexos View Post
    Further beast tribe quest adjustments
    A majority of players are currently choosing the beast tribe token as their reward for beast tribe quests instead of Venture Scrips. Therefore, we're considering to remove Venture Scrips from the available rewards so players can obtain the tokens easily and add Venture Scrips to the list of available items that you can purchase from the vendor using tokens instead.
    Could we get a quantity selector for items with beast tribe tokens to go along with this? Right now it's at least 5 clicks to buy a single item with tokens.
    (3)

  10. #10
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zhexos View Post
    • Fishing
      We'll be looking into whether it would be possible to retain the information on which fish you have released, so players can stop fishing to consume food items, or use Cordials to restore GP without having to go through the release process again. However, we can't make any promises that this will be implemented for sure.
    What if someone accidentally releases a fish they want, how are we suppose to reset the release info?
    (2)

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